Epic is altering Fortnite’s patch cadence, however that doesn’t imply there received’t be something new to stay up for this week.
Going ahead, Fortnite will obtain content material updates each different week, versus weekly patches. This alternating launch schedule means gamers will solely must obtain one patch each two weeks, and nonetheless get new content material each week.
Patch 3.4 was launched final week. This week, we have now the 3.Four content material replace, out there now on all platforms without having for a obtain.
The greatest new addition is the Vending Machines, which have been teased earlier this week by way of the in-game message. What Vending Machines do is easy: they help you use the supplies you gathered as a type of forex to purchase loot.
There are a number of of them scattered across the map, they usually supply three totally different offers. The objects and their rarities are chosen at random.
The High Explosives sport mode returns this week with High Explosives v2. This new model works the identical means as the unique, that means solely explosives will probably be out there as weapons, solely this time there’s extra toys within the type of the Remote Explosive and the Guided Missile.
The Easter Egg Launcher, added final week, has made its strategy to the Save the World PvE mode. Check out all of the patch notes beneath.
Fortnite Battle Royale content material replace 3.4
Weapons and objects
- Vending Machines have been added, present in varied areas across the map
- Each Vending Machine will randomly choose a rarity. All objects offered will match that rarity.
- Each Vending Machine will promote three objects, one for every materials sort (Wood, Stone, Metal).
- Vending Machines will cycle by way of every of the three objects on a brief timer. To change objects quicker, hit the Vending Machine together with your Pickaxe.
- There isn’t any buy restrict to the objects out there.
Item and rarity costs at Vending Machine
- Common (white) model will value 100 supplies.
- Uncommon (inexperienced) model will value 200 supplies.
- Rare (blue) model will value 300 supplies.
- Epic (purple) model will value 400 supplies.
- Legendary (gold) model will value 500 supplies.
Many weapons now have First Shot Accuracy, together with
- Suppressed Submachine Gun
- Tactical Submachine Gun
- Pistol
- Suppressed Pistol
- Revolver
- Hand Cannon
- Assault Rifle
- Burst Assault Rifle
Damage fall-off has been adjusted for weapons with First Shot Accuracy
-Suppressed Submachine Gun and Tactical Submachine Gun
- Fall-off begins at 24 meters.
- Damage lowered to 80% at 35 meters.
- Damage lowered to 65% at 50 meters.
-Pistol and Suppressed Pistol
- Fall-off begins at 28 meters.
- Damage lowered to 85% at 47.5 meters.
- Damage lowered to 75% at 70 meters.
- Damage lowered to 65% at 250 meters.
-Revolver and Hand Cannon
- Fall-off begins at 35 meters.
- Damage lowered to 70% at 60 meters.
- Damage lowered to 40% at 85 meters.
-Assault Rifle and Burst Assault Rifle
- Fall-off begins at 50 meters.
- Damage lowered to 80% at 75 meters.
- Damage lowered to 65% at 100 meters.
- When aiming, standing nonetheless, and the weapon has not fired just lately, the primary shot will probably be 100% correct.
- When that is lively, the purpose reticle will probably be fully closed in to point this state.
- Headshot harm multiplier lowered to 2x for weapons with First Shot Accuracy (was 2.5x).
Damage fall-off has been adjusted for weapons with First Shot Accuracy
Gameplay
- Limited Time Mode: High Explosives v2
-General
- Non-explosive weapons eliminated.
- Friendly Fire off.
- 1:50 shaved off wait instances for first 4 storms (20s / 30s / 30s / 30s).
-Supply drops
- Spawn +50% extra consumables.
- Spawn +100% extra supplies.
- Have a 50% probability of dropping a Legendary Guided Missile.
-Floor loot changes
- Materials spawn 60 / 90 / 120 per pickup for wooden/stone/steel.
- Materials drop price elevated 50%.
- Ammo drop price elevated 50%.
- Impulse grenade added to ground loot.
- Trap drop price lowered 50%.
-Other loot changes
- Number of rockets discovered per drop elevated (Floor: 4-6 | Chests: 8 | Supply: 12 | Box: 16 | Llama: 20).
- Grenade, Impulse Grenade & Remote Explosive drop price +100%.
- Bandages drop price -50%, Med Kit & Slurp drop price +50%.
- Spike Trap disabled; Launch Pads & Campfires spawn at 1:1 ratio.
- Rocket Launcher drop price +100%.
- Guided Missile drop price +100%.
-Resource gathering price changes
- Increased most Wood useful resource values by about 10%.
- Reduced variance of assets from objects. Was +/- 30%, now +/- 15%.
- This meant that an object with a base 100 useful resource worth might have been wherever between 70 and 130 assets. Now it might give between 85 and 115.
- This doesn’t have an effect on Limited Time Modes.
Fortnite Save the World content material replace 3.4
Weapons and objects
-Easter Egg Launcher
- Lobs explosive eggs that persist on the bottom.
- When enemies get near an egg they detonate after a brief delay.
- Maximum of 6 eggs lively at a time.
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