Darkborn is the debut title from ex-Battlefield and Payday devs that has gamers inhabit the position of a monster taking down viking in a “classic revenge story.”
IGN and Game Informer revealed the brand new title from The Outsiders, the studio based by ex-DICE builders David Goldfarb and Ben Cousins, together with a preview showcasing over 15 minutes of gameplay.
Initially introduced as Project Wight back in 2016, and being printed below Take-Two’s Private Division label that was established in 2017, the final we heard of the title was a quick point out through the firm’s Q3 fiscal year 2019 call to investors in February.
Goldfarb has supplied a number of latest particulars on the game alongside the gameplay and screenshots, giving followers a significantly better concept of what they’ll count on when Darkborn lastly makes its approach to PC.
“Darkborn is first and foremost a game about being a monster,” Goldfarb instructed IGN. “Playing it’s about experiencing that monstrous high quality – in first individual fight, in novel skills and motion, and even in enemy reactions to you.
“But it’s not conventional in that people are murderous, merciless enemies bent in your extinction. You your self are an harmless caught up in a a lot bigger battle between Powers, the specifics of which change into clearer in the middle of the game. It’s a traditional revenge story, but in addition a thriller: what occurred to the world and your folks? Can they be saved?”
Goldfarb cites motion pictures like Bambi, and King Kong as inspiration, in addition to games like Shadow of the Colossus, and Shadow of Mordor, asking what it could be like if the characters gamers had been tasked with slaughtering had been the “good guys”.
The plot will see the participant’s monster character have its world torn aside by Dovahkiin-looking bastards, and whereas they set off to mete out swift justice, they’ll even be seeking to resolve the thriller of “what happened to the world and your people? Can they be saved?”
The gameplay video reveals the monster begin off as a cub – or no matter child monsters are known as – with it blossoming right into a fully-grown, dismembering machine by the top of it, going through off towards Alsvartr the Ravenous.
Talking in regards to the similarities to Shadow of Mordor’s Nemesis system, Golfarb explains that Darkborn’s system “is authored as opposed to being procedural.”
As it’s “a much shorter game…it’s not as systemic as Mordor’s system was, but they have a set of variable attributes,” he instructed Game Informer.
Judging from the data out there to this point, Darkborn will launch on PC first with a console launch to comply with.