As a part of the For Honor season three launch, Ubisoft hosted a livestreamed match over the weekend, to rejoice the subsequent spherical of modifications coming to their class brawler. Unfortunately, relatively than displaying off all the new stuff coming to For Honor, the match was dominated by bugs, glitches, and a troubling metagame.
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In a Reddit thread, a few of these faults have been highlighted. The first considerations the state of hero Raider. Raider has a transfer referred to as Stampede Charge, which permits him to choose up his opponent and cost them throughout the sector, probably slamming them into partitions, or throwing them to the ground on the finish of the cost. Unfortunately, there’s minimal counterplay, and a full cost depletes all your stamina when you’re on the receiving finish. This implies that it will probably very easily be spammed, as occurred repeatedly all through the match.
In another match, the end result was finally determined by a bug. Towards the tip of the battle between gamers Oscar and Sypher, Sypher goes in for a grapple which might have received him the sport, however Oscar manages to repel it. This occurs on very barely inclined terrain, which means that Sypher fell over because of the aforementioned bug, principally handing Oscar the win.
The worst offence, nevertheless, got here within the PC remaining, the place the match’s eventual winner used a recognized exploit. ‘Unlock Tech’ permits you to change the properties of sure strikes if used on the proper occasions, so blocks might be bypassed and assaults swing quicker, for instance.
Presenting the PC trophy to Alernakin For Honor’s inventive director Roman Oriola quipped “you may have to change your play style soon,” suggesting that modifications to exploits like Unlock Tech will probably be coming within the season three bug fixes.
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