First month-to-month replace to Battlegrounds provides new weapons, car, will increase efficiency, extra

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PlayerUnknown will launch the primary month-to-month patch for Battlegrounds this week. It consists of new content material together with an inventory of fixes and addresses some efficiency points.

As previously reported, throughout Early Access, updates to Battlegrounds will probably be launched in three phases: every day server efficiency fixes, weekly bug and consumer efficiency updates with stability fixes, and month-to-month new content material and stability updates.

With this week’s replace, gamers can anticipate a brand new weapon, mototcycle with sidecar, scope, masks, three shade variants for the Dacia and it brings the crossbow again into the sport.

The April patch also focuses on stabilizing performance for all customers, with the purpose being much less FPS drops. It can even enhance efficiency for these with decrease spec programs.

In the patch notes, the staff once again touched upon server lag, which is being brought on by a networking problem with the core engine code. The staff continues to be engaged on the difficulty and since it isn’t a “simple issue to fix,” it should take a while.

Those experiencing reminiscence leaks ought to know the staff is planning to repair the difficulty going ahead, as “concentrating on improving the performance for min spec systems, and stabilizing FPS” was the precedence.

Finally, the staff are opening a Test Server to “better manage updates and ensure stability” earlier than being made accessible on the Live Servers. Each new replace to the Test Server will probably be pushed on Wednesdays, to permit 24 hours price of testing earlier than going reside.

You’ll discover the total patch notes under, and Arekkz gives you a quick rundown within the video above.

Battlegrounds Early Access – Month 1 – Patch Notes

Known Issues

  • The bike leans barely to the proper when being pushed straight.
  • The tires of the bike can’t be shot out for the time being
  • [Non-English Players] There are some mistranslated in-game texts and they are going to be proven in English

Client Performance Improvements

  • Made some enhancements to handle the difficulty of FPS drops when opening the stock UI
  • Reduced the load on the CPU by way of occasion rendering in order that the GPUs can operate to their full capabilities
  • Made enhancements to handle the difficulty of FPS severely dropping when within the neighborhood of Yasnaya, Polyana & Georgopol
  • Rendering efficiency on PCs with minimal system necessities has been improved
  • Graphic efficiency and high quality on PCs with minimal system necessities has been improved

Server Performance Improvements

  • Performance enhancements have been made with relation to the objects spawned on this planet

Content Updates

  • Added Vector SMG. A really highly effective SMG most applicable for brief to mid-range fight that’s spawned on this planet
  • Added Motorbike w/ sidecar. A sidecar-less model will probably be added in a future replace
  • Added a 2X Aimpoint scope
  • Added a Ballistic Mask
  • Added three new shade variations for the Dacia
  • Added the crossbow again into the sport

World

  • Adjusted the density of environmental parts to be equivalent throughout all graphic choices
  • Adjusted object placement to handle problems with characters getting caught
  • Adjusted placement of bushes that have been spawning inside homes or above the terrain
  • Adjusted the frequency of thunder sound results

UI

  • Revised sure system messages and merchandise descriptions.
  • Added descriptions for attachments
  • The useless team-mate icon will now disappear after a sure time and distance when in staff modes
  • Map markers are actually seen to all teammates
  • Names of teammates now seem on the world map

Gameplay

  • You are actually capable of transfer sideways and backwards within the REVIVE state
  • The REVIVE timer will not lower when a staff mate is making an attempt to revive you
  • When making an attempt to revive a staff mate, the reviving timer icon will now even be seen to the participant being revived
  • Adjusted the character place barely when within the REVIVE state
  • Made enhancements to handle the difficulty of characters shaking whereas being spectated
  • You are actually capable of open the world map when spectating
  • You can now view the casting bar when the teammate you’re spectating makes use of heal and/or enhance objects
  • You can not use heal and/or enhance objects when in water

Action/Gunplay

  • Adjusted the general stability on all attachments
  • Adjusted the general stability on Assault Rifles
  • We will proceed to stability all weapons and attachments all through Early Access
  • Fixed the difficulty that induced automobiles to quickly cease when their tires get shot out
  • You can now dash when within the crouch stance
  • Fixed the difficulty of “Armed/Unarmed” state not being utilized when there are delays within the server community
  • The blood hit impact dimension now varies in response to the weapon caliber
  • You can now transfer when in aiming and/or scoping within the inclined state
  • Fixed a problem with the sitting place of the character within the back-right seat of the UAZ
  • Fixed a problem with the place of the left hand when reloading the AWM
  • Fixed a problem the place aiming from autos was not correct
  • The positions of bullet hits are actually the identical for each your self and the others
  • Fixed a problem that induced the hit field for the pinnacle to be barely bigger than the precise head
  • Adjusted the ragdoll physics for useless characters to be extra pure
  • Fixed a problem that induced the character to make use of the unsuitable goal offset when utilizing the freelook operate whereas holding a grenade
  • Fixed a problem that induced the landing-from-a-high-altitude movement to appear awkward when holding a pistol
  • Improved the standard of zoomed-in scope views
  • Bolt actions are actually triggered even after the ultimate shot has been fired, so as to starti re-firing as quickly as reload is full
  • Added swimming animations to go upwards and downwards
  • Fixed a problem that induced the reticle to look even when in conditions the place you aren’t capable of shoot
  • Your character now makes use of a distinct animation when in crouch stance whereas holding a melee weapon
  • Made enhancements to the reload animations for the M249
  • Made enhancements to the reload animations for the P1911
  • The muzzle flash is now brighter than earlier than and is now seen from an extended distance

Sound

  • There are actually sound impact variations for supersonic and non-supersonic bullet speeds
  • Made changes in order that the sound of the bullet flying by way of air doesn’t play when pictures are fired from a brief distance out of your character
  • You can now determine what ground the opponents are at simply by listening to their footsteps
  • Adjusted the firing sound of the SKS in mid to lengthy vary fight
  • Adjusted the amount of the footsteps

Miscellaneous

  • Opened a check server to higher handle content material and safe stability for reside surroundings updates
  • Additional in-game texts have been localized

Bug fixes

  • Fixed a bug that induced some buildings to not be seen at lengthy distance
  • Fixed a bug that induced a knocked out participant to be ejected in entrance of a car. If knocked out in a car, you’ll now be ejected to the aspect
  • Fixed a bug that induced weapons to clip by way of partitions
  • Fixed a bug that induced the icons for sure “pants” objects to not seem appropriately
  • Fixed a bug that induced the PLAYERUNKNOWN footwear to not render correctly
  • Fixed a bug that induced the hit results to play at random
  • Fixed a bug that induced bald characters to have hair
  • Fixed a bug that induced disconnects after 5 minutes right into a match

The patch will probably be launched for each purchasers and servers Thursday, April 20 at 1am PT/4am ET/9am UK.


 
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