In chapter eight of Final Fantasy 7 Remake, Cloud and firm discover themselves underneath menace from Air Buster, a crushingly highly effective Shinra weapon – however they’ve an opportunity to weaken it with keycards and unit disposal.
Air Buster, or ‘the big boy’, as Barret calls it, was one thing of a joke boss within the authentic FF7. Even if you happen to had been under-leveled, he was weak. In FF7 Remake the builders have beefed Air Buster up significantly to make it a formidable opponent. The excellent news is that the newly expanded Mako Reactor 5 part of the game has a whole mechanic devoted to weakening Air Buster – and there’s participant selection thrown in, too.
Air Buster Disposal: what must you take away from the large boy?
Basically, as you clamber by the varied ranges of Mako Reactor 5, you’ll come throughout just a few completely different boxy-type rooms which have a bunch of guards and a bunch of machine terminals/consoles that you should utilize. Let’s name these console rooms from right here on in, for the sake of simplicity. After you defeat the enemies you should utilize the consoles to ‘dispose’ of components of Air Buster’s arsenal earlier than it’s important to battle it on the exit of the reactor. Each factor you get rid of will take away some functionality from the boss but additionally offer you objects which you can optionally decide up on the finish of Mako Reactor 5, proper earlier than the battle.
There are three various kinds of merchandise you possibly can take away from Air Buster, and every disposal sort has a special factor it takes away from the boss and a special factor it rewards you. Here they’re:
- AI Programming Core: this pertains to an Air Buster transfer that may stun the get together. Each AI Programming Core disposed of will decrease the quantity of occasions Air Buster will use that means. You can decide up the AI Programming Core from the Air Buster disposal space on the finish of the reactor and later promote them for 500 Gil every.
- Big Bomber: these things are principally large missiles, thus the identify. They do lots of harm. Removing Big Bombers reduces the period of time Air Buster can fireplace these missiles, and if you happen to retrieve the loot you possibly can fireplace just a few your self utilizing the Big Bomber as an merchandise from the merchandise menu.
- M Units: M Units are principally ‘items’. These don’t appear to really impression Air Buster’s in-fight efficiency an excessive amount of, however if you get to the loot space every M-Unit you take away provides you with some objects together with Ethers, Phoenix Downs and High Potions.
What to take away is dependent upon your play fashion, however by far essentially the most helpful is the Big Bomber and AI Programming Core. You can purchase objects at any store or merchandising machine, however eradicating a few of Air Buster’s offensive functionality is priceless. In explicit, we advocate eradicating the AI Programming Cores – the stun transfer is de facto annoying, however Big Bombers could be blocked or dodged.
Once you’ve eliminated the models from Air Buster, you’ll have an opportunity to get the objects you place by the Air Buster disposal by opening a second set of the timing lock mini game doorways. Behind these doorways there’s some Magic Up materia, plus a lever you possibly can pull to disclose all of the objects that beloved to Air Buster that you simply disposed of. This counts because the ‘Waste Recovery’ discovery in your map. You’ll know you’ve reached this if you’ve completed the lock mini game and now have entry to a aspect room with a relaxation spot and a merchandising machine selling a music disc.
In order to get the Air Buster disposal objects you first should really get rid of them, nevertheless. That requires key playing cards – and there’s six key playing cards whole, which means you possibly can dispose six of a attainable 9 models headed in direction of Air Buster. Before you battle Air Buster keep in mind to additionally set your summon materia – particularly if you happen to picked up the Chocobo and Moogle summon from the prior chapter. Here’s all the important thing card places, to present your self the very best combating probability…
Airbuster Keycard Locations for Unit Disposal
- You’ll discover one Keycard within the first room the place the consoles are and the entire idea of Airbuster ‘part disposal’ is defined to you. This is unmissable.
- In the subsequent console room, on degree B7, you’ll discover one other card sitting on high of a field.
- There’s another keycard hidden within the hallways between B7 and B6, in a far nook of the boxy room the place the steps reverse path and also you briefly get right into a battle.
- Another keycard is discovered within the subsequent console room, degree B6.
- Finally there are two playing cards within the B5 console room, the ultimate of those rooms that you simply’ll go to.