Final Fantasy 16 has “fully AI-driven” event participants in fight

“But that doesn’t mean that they will just be there in battle”

Clive looks to the horizon in Final Fantasy 16
(Image debt: Square Enix)

While Final Fantasy 16 attributes “fully AI-driven” personalities in fight, the acquainted feeling of event sociability you receive from various other mainline games continues to be undamaged.

That originates from Final Fantasy 16 manufacturer Naoki Yoshida, that informs GamesRadar+ that expanding fight controls throughout numerous event participants might wind up impeding the activity or making it much more complex, which is why you’ll “solely” be managing Clive.

“In battle, you have these characters that will be fully AI-driven,” Yoshida shares. “But that doesn’t mean that they will just be there in battle – there will be party banter, they will be accompanying Clive along this journey, and you’ll have party members enter the party and leave the party, and different people come in depending on where you are in the story. 

“These personalities will certainly play huge duties in the tale as well as have their very own arcs themselves. And so it’s not simply … generally having a person aid you in fight, it’s having event participants joining Clive’s trip.”

Final Fantasy 16’s Domination trailer certainly seemed to downplay the full party system we’ve traditionally seen in Final Fantasy games, but when we asked about that Yoshida was quick to clear the air about what a single playable protagonist in Clive Rosfield means for the game.

Yoshida tells us that the team didn’t want to overload the players with too much information in the trailer, so the focus remains on Clive and his role in battle. Yoshida also stresses, though, that the protagonist is not alone in his journey and that he has companions that accompany him throughout the story. 

“Clive has an enormous quantity of one-of-a-kind capacities in his totally customisable toolbox,” Yoshida says. “We desired gamers to grasp these as well as tailor-make these to the factor where they can utilize them fluidly as well as smartly. But, by expanding fight controls, out throughout numerous event participants, it can wind up impeding the activity– or simply making points much more complex. And that’s why we chose we prefer to have gamers concentrate exclusively on simply managing Clive.”

Want to learn more regarding the fight system? Check out our huge Final Fantasy 16 interview with Naoki Yoshida.




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