I lately previewed Final Fantasy XVI, the brand-new mainline single-player Final Fantasy game pertaining to PlayStation 5 this summer season. You can review my complete ideas on what I consider the game after going hands-on with it for concerning 2 hrs here. But throughout this sneak peek, I was additionally able to take part in a team meeting of FFXVI producer Naoki Yoshida, the game’s supervisor Hiroshi Takai, as well as its battle supervisor Ryota Suzuki.
One aspect of FFXVI’s advancement I was particularly thinking about is just how Creative Business Unit III, the inner workshop behind the upcoming game, has the ability to stabilize producing this brand-new title while remaining to establish its exceptionally effective MMO, Final Fantasy XIV. Yoshida, that is FFXIV’s manufacturer as well as supervisor, states it’s not as various as you could assume.
“It’s probably not as different as you’d expect creating an ongoing [game like FFXIV] as well as a standalone game because for Final Fantasy XIV, if you look at the original A Realm Reborn and our expansions, they are all stories that have beginnings, middles, and ends,” Yoshida states via a translator.
He states one point that is various, however, is that in creating an MMO, you need to produce the hook for the following tale.
“You don’t have to do that in Final Fantasy XVI,” Yoshida proceeds. “If we wanted, we could put a hook in there that gets you excited for maybe future content or something like that. But again, that wasn’t our aim with Final Fantasy XVI. We wanted to create a story that had a beginning and that also ended and so we did. We wanted to focus on [protagonist] Clive’s life and so rather than the story being broader, we are focused on him. That’s not to mean that it’s not as deep as well, because we are so focused that we get a deep look into the entirety of Clive’s life.”
On that keep in mind, throughout a discussion prior to I went hands-on with FFXVI, Yoshida discussed that the game will certainly comply with Clive in his teenagers, 20s, as well as also 30s. Clive’s more youthful sibling, Joshua, is a Dominant, implying he can use the power of an Eikon, which is what FFXVI calls summons like Ifrit as well as Garuda. It appears the partnership in between Clive as well as Joshua goes to the heart of the game’s tale. Yoshida pointed out throughout this sneak peek that Clive’s tale is fixated retribution as well as its impacts on individuals. Takai states the game will certainly finish with a feeling of closure, as well, unlike an MMO that has to tee up what’s following for the game.
I was additionally interested just how Yoshida really feels concerning Creative Business Unit III contending versus itself with Final Fantasy XVI, considering it’s the same workshop that establishes FFXIV, an absolutely precious MMO. For Yoshida, that stress doesn’t obstruct of the honor the group really feels to have actually been asked to establish FFXVI.
“When the company approached us to work on the next numbered Final Fantasy, we took that as an honor,” Yoshida states. “It’s something that wouldn’t have actually occurred if we didn’t have the success of Final Fantasy XIV. It was something given to us due to the fact that we had that success.
“And we knew right off the bat that it was going to be a very difficult thing. [The opportunity came] at a point in time when we were working on Final Fantasy XIV to grow the game. And understanding that at the same time, to also create another game, that’s going to be very challenging. What we did was prioritized Final Fantasy XIV and made sure that we could grow it to a point that we were satisfied. And that’s why for so long, while XVI development was happening, it was happening with a very small team because we wanted to finish on XIV until we got to the point we wanted to get to.”
With advancement on the game nearing its end, Yoshida is thrilled that individuals have the ability to sneak peek the title as well as go hands-on with it.
“We’ve now hit a point where I can actually breathe a sigh of relief.”