Fallout 76’s first patch brings optimisations and fixes
The first patch for Fallout 76 has arrived, bringing numerous bug fixes and efficiency optimisations. It doesn’t embody much-requested (and oddly absent) options resembling a field-of-view setting within the choices menu or a bigger stash measurement, this being a comparatively quickie of a patch, however Bethesda have at the very least confirmed that these and extra are deliberate and may launch by the top of this yr.
“Several issues have been addressed to resolve hitches during gameplay and other performance issues,” Bethesda say in today’s patch notes, whereas “game client and servers have received additional stability improvements.”
The notes element numerous bug fixes, so do examine that out if you happen to’ve been plagued with one thing particularly. I don’t consider it’s been confirmed, however you’d actually hope these embody a repair for crashing a server by launching three nukes on the identical website without delay (particularly contemplating gamers have made tools to speed up launch code decryption), as “Nickaroo93” recorded over the weekend:
Bethesda have already spoken about longer-term plans a bit–opening extra Vaults, a faction-based PvP system, and more–however immediately spoke about options to anticipate in coming patches, by the top of the yr.
Expect 21:9 Ultrawide decision help, a subject of view slider (altering FoV presently requires fiddling in config information), and a push-to-talk possibility for voice, and a bigger stash measurement.
“We hear you loud and clear. We will be increasing the stash limit in the coming weeks,” Bethesda mentioned. “The current limit is there for technical reasons, to cap the number of items the game is tracking in the world, including every container and stash. We believe we have some ideas in both the short- and long-term that will address the size without risking stability, but this is one we need to take our time on to make sure it is done right.”
Given that the multiplayer survival sandbox is a game about stealing every thing that isn’t nailed down (and also you’ve already stolen all of the screws) in case you perhaps sooner or later want it for one thing, yeah, extra stash is nice.
We’re nonetheless taking a look at mod help taking far, far longer: maybe a year or so.
I don’t know anybody who’s having a good time with Fallout 76, however then none of my friends are actually into that survival factor. It’s undoubtedly a multiplayer survive ’em up slightly than any form of Fallout-y factor. For those that do, our Matthew has some suggestions:
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