Ex-Overwatch professional Seagull says the game is only a “coin flip” now

Overwatch’s future within the aggressive scene has been known as into query after former skilled and in style streamer, Brandon ‘Seagull’ Larned revealed a video criticising the game’s “frustrating” mechanics. The video, which was revealed yesterday, has rocketed in views and spurred either side of the neighborhood into motion.

The elementary problem with Overwatch, in keeping with Seagull, is that the games are akin to a coin flip. “Good games are really good, and bad games are really bad,” he says early on within the video. Due to laborious counters – the place gamers are pressured to play a special hero to be able to counter an opponent’s selection – enjoyment is sapped from the game. As This destroys the depth from aggressive that enables gamers to assume tactically, and as an alternative offers a simple answer that requires no further thought.

On high of that, Seagull admits his burnout from the game additionally comes from overpowered ultimates, and dependence on teammates when taking part in in opposition to among the newer heroes, corresponding to Sombra and Wrecking Ball. “There needs to be more focus on the nuances of Overwatch, when ults are too powerful it’s just ‘I have more Q’s so I win,’” he says.

Ultimately, these points, mixed with issues corresponding to map choke factors, create such frustration among the many participant base, that it breeds toxicity. Overwatch is a squad-based game, and solo-queuing might be an extremely troublesome expertise, and these frustrations – particularly when your teammates refuse to assist or laborious counter – breed a poisonous setting.

And whereas it seems Seagull – and lots of others if the reddit thread is something to go by – aren’t having fun with the aggressive expertise proper now, they do need it to enhance. “I love this game,” Seagull provides. “I don’t want two or three hero releases per year with a couple of maps, and we call it good with some recycled holiday events. I want to see true change, and I want to see Overwatch be better than it ever has been.”

Since releasing the video, the neighborhood has largely supported Seagull’s claims. Rod ‘Slasher’ Breslau shared his ideas in a Twitter thread, including that Blizzard must unite the aggressive and informal neighborhood to grasp what to work on subsequent. Several Overwatch League execs, corresponding to Dylan ‘aKm’ Bignet, considered one of Dallas Fuels’ DPS gamers, additionally echoed the ideas from the video.

Although no actual options have been provided to Blizzard, the video – and the responses to it – has actually given Jeff Kaplan and his crew one thing to consider. If Blizzard desires Overwatch to proceed being profitable, they will must make some modifications in the long term, and tackling the participant base’s frustrations is an efficient place to begin.

 
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esports, FPS, Overwatch

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