Battlefield 5 is about to obtain a giant new patch very quickly, kicking off the second Tides of War chapter.
Before Lightning Strikes goes reside later this week, Battlefield 5 gamers all over the place will obtain a serious new patch, the game’s first in 2019.
Though the patch doesn’t but have a launch date, it’s extremely prone to be out tomorrow, January 15, primarily based on how DICE sometimes likes to roll out updates. Regardless, the developer revealed an eight-page document [PDF] containing the total set of adjustments, tweaks, fixes, and every little thing else coming to the game on patch day.
Like we did with Battlefield 5’s Overture patch in December, we’ve rounded up the largest, most impactful adjustments most gamers will see after taking the patch. The complete record could be discovered on the hyperlink above, however for these of you brief on time, learn on beneath.
First, just a few main highlights. The Lightning Strikes replace is buffing SMG efficiency at vary to higher permit Medics to compete at medium ranges. This is a blanket change, and it means SMGs will usually be simpler to regulate at vary with out loosing their hip hearth benefits.
On the topic of stability, the Panzerfaust is now much less highly effective towards armour. Tank shells ought to now additionally do barely extra injury to infantry, particularly when destroying their cowl within the course of.
The time-to-death expertise (TTD) is being improved in just a few key methods. Outside of a number of bug fixes with inaccurate hit indicators and injury stacking, the replace ought to make it simpler to know the way you died, and extra clearly see your killer.
Vaulting animations in lots of conditions have been made much less wonky, and extra constant. Finally, the replace makes it so the scale of the scope glint varies relying on the ability of the scope outfitted.
TTD, dying expertise fixes
- The identify of the enemy that has killed a participant is now proven within the game world when the participant has died.
- Improved the dying expertise with the addition of a digital camera that now follows and zooms in the direction of the killer.
- Improved accuracy of the visible illustration of incoming bullets for different gamers. Tracers ought to now correctly seem to persistently seem from the shooter, and must be clearer when the sufferer is trying instantly on the shooter.
- Fixed a difficulty with the UI directional injury indicator that delayed the indication of harm to the sufferer.
- Made tweaks to the UI directional injury indicator to extra precisely level in the direction of the enemy damaging the participant.
Soldier fixes and tweaks
- Improved vaulting in order that it not incorrectly triggers towards steep hills and slopes.
- Improved vaulting detection when making an attempt to vault via a window that’s already damaged.
- Fixed a difficulty the place gamers may obtain fall injury from vaulting over a wall.
- Fixed a difficulty the place gamers would choose up a weapon whereas reviving on console.
- Improved sliding activation consistency from double-tap by decreasing the affect of turning whereas sprinting.
Vehicle fixes and tweaks
- Increased the injury of the Stuka BK37 cannons towards all targets, whereas additionally decreasing the splash vary.
- Fixed so that every one tank cannons one-hit kill all kinds of airplanes, even these outfitted with Specializations that cut back injury from Flak.
- Increased the ammo capability of all airplane cannons from 150 rounds to 200 rounds.
- Reduced the injury discount of explosions on gamers in susceptible.
- Resupply Station areas for automobiles are actually pinned to the sting of the display when ammo resupply is accessible.
Weapon and gadget fixes and tweaks
- Removed the Extended Magazine Specialization for the M1907 SF and made the prolonged journal outfitted by default. Recoil Buffer has been added as a substitute.
- Decreased the effectiveness of the Ported Barrel Specialization on the M1928A1 to higher stability the weapon within the SMG class.
- Fixed a difficulty the place some weapons had been inaccurate for too lengthy when going from sprinting to firing when aiming down the sights (ADS)
- The Panzerfaust not has a protracted delay earlier than having the ability to hearth after switching to the weapon.
- Reduced the injury of the Panzerfaust.
- Adjusted parameters for explosive injury when behind cowl in order that gamers behind cowl correctly obtain diminished injury when cowl is destroyed.
- Adjusted injury multipliers for grenades and Panzerfaust versus numerous barricades in order that a number of grenades are required to tear down a sandbag Fortification
- Adjusted the scale and depth of the glints for medium powered scope and excessive powered scopes (medium scopes now have smaller glint).
- Pushed the seen distance for scope glints a bit additional, making them extra seen at longer distances.
- Scope Glint for medium scope visibility falls off over longer distances
General gameplay fixes and tweaks
- Fixed a difficulty the place the gamepad vibrations wouldn’t work on Grand Operations.
- Players are actually capable of scroll via the map record from the server information display in-game.
- Voiceovers are actually performed when notifying gamers within the man down state that you’re coming to revive them.
- Footstep audio has been improved making strolling and sprinting louder for a greater gameplay expertise, whereas crouching and crawling generates much less sound to allow sneaking and stealth gameplay.
- Added a Zoom Transition Sensitivity Smoothing choice (off by default). When enabled, this selection permits gamers to easy out the sensitivity transition when aiming down sight as a substitute of immediately transitioning to the zoomed sensitivity. This choice solely impacts legacy aiming customers because it’s already robotically enabled when utilizing Uniform Soldier Aiming.
- Increased the density of the fields on Arras when enjoying on decrease settings, to not give a visible benefit to these enjoying on low-spec PCs.
Weapon stability
- Improved SMG sustained hearth when hip firing.
- Reduced SMG base dispersion to 0.15 from 0.2 to make SMGS extra controllable and enhance the effectiveness of the low ROF SMGs at vary.
- Increased M1A1 vertical recoil to 0.6 from 0.55.
- Increased M1907 SF vertical recoil to 0.82 from 0.68.
- Reduced the vertical recoil discount when crouching to 25% from 30% and when liable to 40% (beforehand 50%), and it not stacks with bipod bonuses.
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