The checklist of what the December patch is bringing to Battlefield 1 is kind of an inventory.
The second large patch for Battlefield 1 has been rolling out as we speak on all platforms. Much just like the November patch, this one isn’t quick on new options, fixes, steadiness adjustments, and every little thing in between.
The patch after all added a free map, Giant’s Shadow. Pre-order prospects and Premium members can play it beginning as we speak, whereas everybody else can be part of on December 20. Outside of the brand new map, the patch added the lengthy awaited Spectator Mode, full with the power to hitch servers as a spectator.
A brand new customized recreation mode known as Standard Issue Rifles has additionally been added, because of go dwell later as we speak.
As for the adjustments, they’re fairly huge, however we’ll go over a few of the headline adjustments beneath. First, soldier motion has been improved, and also you’ll now be capable of dash out of crouch and susceptible. Soldier controls ought to really feel extra responsive now, based on DICE.
Aim help is one other mechanic that’s seen some tweaks. Aim help will now solely kick in if the participant is actively giving goal enter. This prevents situations the place your crosshairs would observe a goal you had been strafing round. If you need, now you can tweak particular person goal particulars such because the lifeless zone.
The replace has launched a repair for a difficulty that may generally spawn you as a Tanker, Pilot, or Cavalry with out the correct car. This also needs to forestall spawning into autos with incorrect kits.
As for tanks themselves, it was beforehand attainable to shoot over goals your tank turret can’t go over by going into third-person view, in any other case know as “head-glitching”. This has now been fastened, and each viewpoints ought to now report the identical angle.
The Landship tank has seen a significant buff within the replace. It now has the identical well being because the Heavy Tank, and also you’ll be capable of spawn on teammates within the Landship the identical method you can with a Heavy Tank.
Detailed car adjustments:
- TankGewehr now does elevated injury, from 120-150 to 160-180. Change is on each the Landship and Tank Hunter. Damage towards planes is nearly unchanged
- Landship mortars have had their vary elevated barely
- The Mortar Pattern of the Landship now has 5 seats, including two further facet LMG seats to the bundle
- The Squad Support Pattern of the Landship now encompasses a entrance firing 20mm cannon just like the Light Tank Flanker Pattern, as a substitute of an LMG
- The Landship now takes the identical injury because the Heavy Tank
- Decreased quantity of well being restored by emergency repairs on the Heavy Tank from 30% to 20%
- Increased the quantity of well being restored by observe repairs on the Landship from 15% to 20%
- Decreased quantity of well being restored by emergency repairs on the Landship from 30% to 25%
- Decreased injury of Case shells towards planes by 50%
- Reduced stationary AA vary from 400 m to 334 m
- Fixed inconsistent injury of airplane rockets towards different planes
- Reduced airplane rocket influence injury from 120 to 100
- Increased airplane rocket preliminary pace and diminished time to dwell
- Reduced Ranken Dart injury towards planes
- Made bombers take 20% extra injury from bullets
- Increased Dogfighter and Trench Fighter MG injury by four% and slowed down the overheat
- Increased Bomber Killer MG injury by three%
- Decreased Airship Killer MG injury by 18%
- Decrease airplane tail gunner injury by 23% (far) to 42% (shut) and sped up injury drop-off barely
- Reduced boat torpedo vary to roughly 400 m, matching the behemoth AA vary
As for weapon steadiness, shotguns have seen a common nerf, although some have been buffed. The greatest change impacts the Model 10-A Hunter and Factory, M97 Trench, and the Sawed Off Shotgun, decreasing their most vary. The M97 now shoots an additional pellet no matter variant. Effective vary of the Backbored variants have been improved.
The accuracy of the 12g Automatic has been elevated as effectively. This additionally comes with a tweak to the shotgun crosshairs to make touchdown photographs extra constant. For LMGs, DICE tweaked the quantity of inaccuracy you get when firing an aimed LMG to stop variants with optics from having an obstacle until a bipod was used. Now, the second shot has the identical accuracy for all variants of anybody LMG.
As for Bayonets, you’ll now be capable of provoke a bayonet cost whereas reloading or when out of ammo.
Detailed weapon adjustments:
- Reduced reload time for the Lewis MG from three to 2.85 s and four.5 to four.2 s for quick and gradual reload to higher match the animations
- Slowed down Lewis MG overheat from 35 to 50 bullets
- Increased Madsen MG quick reload from 2.45 to 2.65 s to higher match the animations
- Reduced tactical quick time for the BAR from 2.9 to 2.eight s to higher match the animations
- Increased MG15 reload time from four.three to four.45 s to higher match the animations
- Corrected an error the place LMGs and rifles zoomed in too quick when used with iron sights and a pair of.00x magnification
- Increased the throwing velocity of the Light AT Grenade to the identical worth as utilized by the Frag Grenade
- Improved accuracy and recoil of M1903 Experimental
- Made revolvers and the Howdah Pistol get well sooner from dispersion
- Flares now not set the participant on hearth instantly after firing them whereas trying down
- Reduced the injury of mortar shells when hitting an object instantly after firing
- Fixed Martini-Henry dealing an excessive amount of injury to most physique components. It is now affected by a Zero.9 multiplier to the decrease torso and higher arms and a Zero.75 multiplier to the legs and forearms, like the opposite rifles with sweet-spot mechanics
- Martini-Henry now resupplies 5 bullets at a time
- Reduced No.three revolver reload time from 2.666 s to 2.three s
- Increased No.three price of fireside from 150 rpm to 164 rpm
- Reduced Repetierpistole M1912 aimed stationary dispersion from Zero.four to Zero.three
- Reduced Repetierpistole M1912 horizontal recoil from Zero.eight to Zero.5
- Increased Hellriegel first shot recoil multiplier from 1.eight to 2.Zero
- Increased Hellriegel horizontal recoil from Zero.76 to Zero.eight
- Reduced MP18 first shot recoil multiplier from 2.1 to 1.eight
- Improved shotgun crosshair measurement and scaling
- Sawed-Off shotgun now resupplies four rounds at a time
- Reduced 12g Automatic dispersion enhance per shot from Zero.three to Zero.15
- Fix for dispersion of Model 10-A Hunter lowering too rapidly
- Fix for dispersion of Model 10-A Factory lowering too slowly
- Moved up injury drop-off from M97 Trench Gun Hunter, Model 10-A Factory and Hunter by 1
- Reduced 12g Automatic publish reload delay from Zero.5 to Zero.three
- Improved hip hearth of M1903 Experimental
- Changed SMGs and LMGs to make use of injury curves
- Huot, Lewis, M1909 and BAR minimal injury elevated from 21 to 23
- LMG injury drop-off occurs at farther distances
- Reduced impact of suppression on LMG vertical recoil
- Changed LMG base ADS dispersion enhance per shot from -Zero.12 to -Zero.085 so they’re barely extra correct on the primary photographs
- Reduced Lewis horizontal recoil from Zero.36 to Zero.34
- Reduced Huot horizontal recoil from Zero.32 to Zero.16
- Reduced M1909 horizontal recoil from Zero.three to Zero.24
- Changed publish reload delays on Gewehr 98 from Zero.four to Zero.eight to higher match animations
- Changed publish reload delays on SMLE from Zero.eight to Zero.6333 to higher match animations
- Changed publish reload delays on M1903 from Zero.eight to Zero.7 to higher match animations
The revive Syringe is one other gadget that obtained some tweaks within the patch. There’s now a brief cooldown between makes use of, although that may be negated if close to an ammo crate. This ought to forestall “revive trains” however can have no impact on single soldier revives, based on DICE.
In different gadget adjustments, the ammo and medical crates ought to now be simpler to deploy. Their effectiveness has additionally been elevated. Mortars at the moment are barely extra correct when positioned, and equally throughout sustained hearth. The injury output is identical, nevertheless.
If you’ve witnessed teammates destroy your tripwires considering they belong to the enemy, you’ll be glad to know that the explosive icons ought to now replicate the staff that positioned them.
Hardcore mode was additionally the recipient of many adjustments. The giant map is now accessible, but it surely’ll not present the place of goals, gamers, and many others. Similarly, you’ll now be capable of see what number of grenades you will have left, however not what number of bullets left within the journal. You’ll now even be getting confirmations when killing teammates.
Bullet injury in Hardcore has decreased from 200 % to 125 %. This ought to forestall bolt motion rifles for having one-hit kill potential in any respect ranges.
Stability and efficiency
- Fixed a difficulty that brought on a grasp when urgent J/Okay/L on console keyboard
- Added a brand new Framerate Limiter choice that limits the utmost framerate the sport will run at to a certain amount. Limiting your framerate to a decrease quantity might help enhance efficiency if you’re experiencing excessive CPU utilization
- CPU optimization to enhance excessive framerate operation on excessive finish video playing cards the place there isn’t a VRAM strain
- Fixed a difficulty the place the sport would generally crash when loading ranges
- Fixed a difficulty the place the sport would generally crash when dying in a car
- Fixed a server crash associated to journey wires
- Fixed a difficulty the place outdated recreation purchasers might nonetheless connect with EA servers with out receiving an error
- PC: Forced v-sync to on throughout loading films on PC to stop display screen tearing and stutters
- PC: Fixed some points that might result in GPU grasp on DX11
- PC: Fixed ghosting points
- PC: Borderless full display screen now works as supposed
- PC: Fixed a difficulty with full display screen inflicting different home windows to be resized and/or moved round
- Xbox One: Fixed a uncommon VOIP associated crash
- Console: Tweaked dynamic decision min cap scaling to enhance GPU efficiency over lack of decision
Gameplay
- Monte Grappa, Suez, Ballroom Blitz & Argonne Forest – Made tweaks to sure areas of the map the place attackers had a really troublesome time capturing particular sectors
- Fixed a difficulty the place gamers might get staff kills when killing an enemy who has joined on a good friend in your staff
- Netcode enhancements to use pose adjustments sooner. Before it was solely utilized when standing and going from stand to crouch. Now it’s utilized for all pose transitions and whereas strolling as effectively
- Wrecked Airship components left behind by a destroyed airship ought to now not sometimes kill troopers
- Fixed rubber banding points and non-smooth motion of airplanes in MP
- Slightly adjusted the matchmaking ruleset for Operations to scale back the possibility of getting into an Operation that’s about to finish
- Re-worked how the behemoth enters the map in Operations recreation mode. The Behemoth will now not seem if a staff is in a big lead. This impacts each attackers and defenders in Operations
- Defenders will now not get a behemoth on a brand new degree if attackers are on their final battalion
- Reduced attacker behemoths to stop them from getting one on every retry on second and third maps
- Increased rating distinction between groups wanted for behemoth to look
- Fixed digicam jitter throughout deploy transition to airborne autos
- Binoculars in Single Player at the moment are working if click-to-zoom choice is chosen. In multiplayer if click-to-zoom is chosen, the zoom clicks are usually not misplaced anymore if occurring throughout weapon swap or reload transitions
- Added kick of participant if spawning with restricted weapons to stop utilization of weapons not allowed in Custom Games
- Split the clicking/hold-to-zoom weapon choice into separate ones for autos and troopers
- Fixed a difficulty the place the participant was not being awarded rating for capturing a conquest level after exiting and reentering the seize space
- Reduced mortar dispersion enhance per shot from three to 2.75
- Prevented the chance to spawn with the flawed class when switching class on the time of deploy
- Fixed a difficulty the place grenades didn’t rotate accurately or in any respect when thrown from the participant
- Fixed a difficulty with digicam transitions when dying
- Fixed a difficulty with horse twitching from explosives
- Fixed a difficulty the place making an attempt to position a limpet cost on a door resulted in a crooked, floating cost as a substitute
- Fixed a difficulty the place susceptible aiming constraints weren’t correctly utilized after respawn
- Fixed a difficulty the place gamers generally grew to become invisible when exiting sure autos
- Fixed a difficulty the place troopers would get caught on high of autos
- Fixed a difficulty the place captured flags might be stretched by taking pictures them with shell projectiles
- Fixed 3p stuttering of Behemoth when seen from the bottom
- Fixed a difficulty with the positioned collision on the tunnel ceiling on Monte Grappa
- Fixed a difficulty the place the rifle on cavalry would seem with the sabre animation
- Fixed a difficulty the place destroying turrets on behemoths with explosives would generally disable the flawed turrets
- Fixed a difficulty which brought on half destruction on airships to not work as supposed
- Fixed a difficulty the place Elite Classes in autos or stationary turrets took the identical quantity of harm as regular troopers
- For gamers utilizing the click-to-zoom choice, dash is now correctly interrupted on zoom and re-engaged on un-zoom
- Fortress turret wrecks now keep eternally, or till a brand new turret respawns to stop points with car and soldier collision
- Minor changes to Ballroom Blitz battlement gate injury habits
- Destruction tuning to keep away from floating lamps
- Adjusted Sinai desert rock bridge particles injury and well being for consistency
- Fixed object on Ballroom Blitz that improperly brought on collision injury to tanks
- Fixed unusual trying enter animation on QF1 AA Stationary Weapon
- Added extra spawn variations to the C flag in Conquest on Empire’s Edge
- Soldiers can now not enter the tower on Ballroom Blitz after it has been destroyed
- Grenade throws will now not be canceled by urgent Zoom whereas holding the grenade button. Instead they are often canceled with Reload
- Fixed flare projectiles penetrating plane
- Flare projectile now breaks glass
- Soldiers can now not swap to rifle grenades when they’re out of ammo. The C96 Carbine now routinely switches to secondary when out of ammo
- Fixed the beam reticle for the Cei-Rigotti exhibiting the cross reticle as a substitute
- Corrected occlusion and collision points on Ballroom Blitz
- Resized the Ring Reticle for improved taking pictures expertise
- The mortar can now not be deployed on bushes
- Fixed a difficulty the place generally matchmaking from suggestion didn’t present the loading display screen
- Fixed a difficulty the place gamers would generally be taken to an earlier test level when rebooting the console whereas enjoying the marketing campaign
UI
- Improved general UI efficiency and stability
- Fixed a difficulty of Medics not seeing 3D revive/minimap loss of life icons of staff mates who died behind them till they take a look at the physique
- Hardcore now exhibits staff kills within the rating log
- Made it easier to report offensive emblems by including reporting performance within the EoR scoreboard
- Improved latency in End of Round when scrolling by way of the scoreboard
- Fixed a difficulty the place car crosshairs would disappear in Hardcore when utilizing the Armored Train or Dreadnaught
- Gadgets now take precedence if urgent dpad up and dpad left or proper on the similar time
- Fixed a difficulty with the Operation Outcome display screen that brought on it to show the flawed details about the results of the Operation
- Crosshair visibility can now be adjusted within the gameplay choices
- Fixed an exploit the place a participant might steal Squad Leader standing from an energetic squad chief
- Fixed a difficulty with the variety of service stars all the time exhibiting as zero within the customise display screen
- a gasoline masks in stationary weapons and different car seats the place it was beforehand hardcoded
- Fixed a difficulty the place customization submenus would routinely shut whereas deciding on gear
- Fixed a difficulty with the present soldier not displaying within the squad display screen in Team Deathmatch
- Squads with gamers in a celebration now keep unlocked if there are solely two gamers within the social gathering
- Prevent squads having too many gamers when working map rotations with blended recreation modes
- Joystick now works with out setting the controller structure to Custom
- Fixed a difficulty inflicting delays in recreation chat
- Fixed a difficulty the place hints would get caught on the display screen
- Skins unlocked from Battlepacks now correctly point out they’re for all patterns of a particular weapon
- Fixed a difficulty the place pleasant mortars would generally seem as deploy factors
- Player can now choose squad spawn factors with the dpad
- Fixed a difficulty the place a tech grasp was attributable to becoming a member of an Operation’s session whereas in progressive set up
- Fixed a difficulty the place no error messages had been displayed when accepting a Multiplayer invite throughout progressive set up whereas enjoying
Audio
- Fixed in order that grasp and music quantity fades properly to the saved settings when beginning the sport
- Fixed a difficulty with in-world sound heard briefly when going into the Deploy Screen
Single-player
- Fixed a difficulty the place becoming a member of a multiplayer recreation invite resulted in a black background
- Fixed a difficulty the place no queue info was offered after accepting an invitation to a full server, whereas on one other server with the choice menu open
- Fixed a difficulty the place the spherical bonus rating bar in EoR private tab was counting up after which disappearing
- Fixed a difficulty the place spamming the choices button in EoR result in a technical grasp within the subsequent spherical
- Fixed a difficulty with Model 10-A Slug that was tracked as Artillery kills within the EOR display screen
- Fixed a difficulty the place the EoR countdown stopped when rapidly navigating by way of tabs
- Fixed a difficulty the place a tech-hang was brought on after deciding on the shovel and bayonet in Weapons and devices
- PC: Added server information within the “…” menu
- PC: Pressing “ESC” whereas in customise now correctly takes you again to the deploy display screen
- PC: Exposed Gas Mask key bind in car part. This lets you rebind the button to placed on
- PS4: Fixed a difficulty the place User Created Media Restricted customers had been capable of see server names created by different customers
- Xbox One: Fixed a difficulty the place the LB/RB buttons had no performance within the information menu
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