Exploding time. I discovered the controls of roguelite sci-fi dogfighter Everspace troublesome to soak up however revered the combat-heavy feeling of it. Fwooping from star to star and blasting every part as my weapons overheated and hull cracked. It’s acquired a brand new enlargement right this moment, known as Encounters, which provides a brand new ship, weapons, talents and instruments, in addition to new area stations and planets to orbit, just like the Okkar Homeworld. They’re the area lizards who wish to kill you frequently. Perhaps you’d like to go to them.
Most considerably, the brand new ship, the Colonial Sentinel, is an digital warfare specialist. It comes with an EMP generator that stuns enemies and has perks for the quicker hacking of safety doorways. But the true meat is within the batch of recent weapons. Here’s essentially the most sci-fi of all of the passages from the press launch:
The Lightning Gun offers harm that arcs to close by enemies, and the Neutron Cannon devastates enemies with rising space harm and larger projectiles the longer it’s charged. The Seeker Missile Battery goals to please pilots who wish to barrage a number of foes without delay with explosives, and the Plasma Thrower doesn’t make any false guarantees, both: it creates a large spurt of plasma which offers a ton of injury over time.
Nothing says “you throw plasma with me” like a weapon known as “the plasma thrower”. There’s additionally emergency shields, a decoy generator and a harm converter that turns among the gunfire hitting your ship into valuable power. No, not that a lot. Okay, cease taking harm. We’re not “absorbing” any of this. Abort. Abort.
Exploding time.