With the push to convey film-quality property to games with Unreal Engine 5, some fear game sizes are about to balloon.
One of essentially the most spectacular options debuting with Epic Games’ Unreal Engine 5 is Nanite, which permits builders to convey extremely high-quality property into games and never fear about polygon budgets or LODs.
The footage confirmed off property so detailed they’re designed for movie CG, all working in real-time within the demo and not using a main hit to efficiency. But with all that enhance intimately, one has to surprise if that additionally means game property will likely be large in dimension due to it.
Graham Wihlidal, senior rendering engineer on the Unreal Engine staff, responded to that very query on Twitter. Though Wihlidal didn’t go into specifics, he did verify that Epic could be very a lot conscious of that concern, noting that the tech is designed to create games not static demos.
Can’t share technical particulars right now, however this tech is supposed to ship games not tech demos, so obtain sizes are additionally one thing we care very a lot about.
— Graham Wihlidal (@gwihlidal) May 13, 2020
This clearly doesn’t reply all our questions, however it’s not less than comforting to know that Epic has taken this into consideration when constructing Nanite. It’s additionally value maintaining in thoughts that not each Unreal Engine 5 game will make use of that tech.
Epic boss Tim Sweeney has been very keen about Unreal Engine 5 and Epic’s partnership with Sony, praising the PS5’s SSD speeds and hoping these developments will push tech ahead on PC as properly.