The VP of engineering at Epic Games, Nick Penwarden, just lately acknowledged that the PS5 is a “masterpiece of systems design.”
The information comes from an interview with Official PlayStation Magazine, which has since been republished in digital type by GamesRadar.
Penwarden participated in creating the nine-minute Unreal Engine 5 tech demo that was showcased last month, which debuted the brand new Lumen and Nanite know-how techniques native to Unreal Engine 5.
“The PlayStation 5 is a masterpiece of systems design,” Penwarden advised Official PlayStation Magazine. “Not only is it driving a huge leap in computing and graphics performance, but it is also revolutionary in terms of storage and data compression technology, unlocking new kinds of games and experiences for players to enjoy.”
“Next-gen graphics and processing power will not only make games more immersive, but will also enable entirely new gameplay concepts that can take advantage of fully dynamic environments and lighting, much improved physics, smarter AI, and richer multiplayer experiences,” added Epic Games CTO Kim Libreri.
This comes as no shock provided that Epic Games had to rewrite part of Unreal Engine 5 in order to keep up with the PS5’s SSD. However, an ex-Xbox lead has acknowledged that Xbox will eventually learn to address the SSD advantage held by Sony.
Aside from being a “masterpiece of systems design,” there are a selection of recent patents and options within the works over at Sony proper now. Apparently, one patent was just lately filed wherein the PS5 would use machine studying so as to create a UI interface designed to help players who are stuck by showing them gameplay from others. Meanwhile, Sony additionally patented a brand new “Information Processing Device” that sounds a lot like Xbox Snap.
Sony already introduced a variety of games scheduled to come to PS5 at its PS5 occasion final month.