EA declares Cloud Gaming Technical Trial for its streaming tech Project Atlas

Electronic Arts is internet hosting a trial for its Project Atlas streaming expertise.

Announced final yr, Project Atlas gives gamers the power to stream games from “anywhere on any device” together with sensible TVs and cellular units.

It additionally options the power for builders to construct games within the cloud as its a fully integrated platform which encompasses “cloud hosting, matchmaking, marketplace, data, AI, achievements, and social development tools in the engine.”

The first trial will give attention to PC gaming with FIFA 19, Need For Speed Rivals, Titanfall 2, and Unravel. The check is being held in an effort to guarantee “real-world, often less than ideal, conditions such as unstable bandwidth and network strength.”

“Over the last decade, latency and jitter have made cloud gaming a non-starter for any serious gamer,” wrote EA CTO Ken Moss. “But now that the global cloud infrastructure is finally reaching ubiquity, this player test will help us to better understand how our games perform across real-life scenarios.”

EA shall be how properly the expertise preforms in each single-player and multiplayer situations, cross-play, and the way properly the aforementioned games render in full-scale HD.

“Cloud gaming is coming. It’s now not a query of if, however when,” Moss continued. “It’s still really early days but we’re excited to take this next step in our learning, and it’s great to be able to do it with some of you in our community. This is about enhancing the quality of our games and services for a cloud powered future. So if there is an opportunity to elevate the experience and inspire more people to play, we are going to explore it.”

If you’re focused on collaborating within the EA Cloud Gaming Technical Trial, you may join the EA Community Playtesting group for an opportunity to be included within the check.

EA declares Cloud Gaming Technical Trial for its streaming tech Project Atlas

EA began making ready for a cloud-based future final yr when it bought Israel-based cloud gaming expertise property and personnel owned by a subsidiary of GameFly. EA stated the acquisition was made in an effort to develop expertise enabling gamers to expertise taking part in “on any device from anywhere.”

During the traders name asserting the acquisition, EA CEO Andrew Wilson talked a couple of “three to five-year time horizon,” as the corporate expects cloud gaming to make a “meaningful contribution to the way players engage with games.”

“Everything we’re building right now, we are thinking about a world where we will not be bound by device,” Wilson stated on the time. “We will not be bound by local compute or memory, but much of these experiences will exist in the cloud, and you’ll access them based on whatever device you have access to at the time.”


 
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