Dwarf Fortress dwarves to be given recollections, dev reveals no regret

Dwarf Fortress dwarves to be given recollections, dev reveals no regret

Everyone on the planet should know this by now, however Dwarf Fortress is completely ridiculous. Bay 12 Games have been engaged on their simulation sorta-roguelike for the previous 16 years and present no indicators of stopping, and can little question at some point create a degree of granularity from which we’ll see the emergence of planet-conquering AI superintelligences. To wit: dwarves are about to be given recollections.

An upcoming update goes to alter how stress will get modelled, rejigging some numbers and diminishing the “overbearing effect of alcohol”. That’s most likely a good suggestion, as a result of if my very own experiences are something to go by then the brand new reminiscence system would in any other case result in each Dwarf changing into an emotional wreck. Look, see for your self:

“The numbers might change, but the current system allows for eight short-term memories, which are the emotion+event combinations that have had the highest positive or negative impact on the dwarf over the last year (on a rolling basis). Every so often a dwarf can “remember/relive/dwell upon” the reminiscence, if their character leans towards the given emotion (constructive or adverse), and obtain an extra stress change. Once a yr passes, a short-term reminiscence may be saved to one in all eight long-term reminiscence slots (whether it is stronger than the present recollections), or else it’s forgotten. Long-term recollections periodically return to have an effect on the dwarf without end, till they’re overwritten.”

Failure is enjoyable, because the Dwarf Fortress participant’s mantra goes, and now your dwarven denizens gained’t have the ability to neglect that. Except that’s not true, as a result of life on the planet of Dwarf Fortress may be very disagreeable certainly – particularly when your developer has a penchant for squishing your family members.

“It’ll take some player testing in longer, real forts to see if various parameters need to be adjusted, but initial testing showed differences from the previous behaviour. Dropping a boulder on somebody and then leaving my dwarves unattended outside with nothing to do for a year resulted in tantrums, depression and oblivious wandering, so it seems to be working. When the first long-term memories were stored for one dwarf, it was horror at seeing their lover die, grief at their lover being dead, and fright at being haunted by their dead lover, with proper impact values not likely to be overwritten any time soon, certainly not by the old culprits of seeing nice furniture and completing jobs, though those still decrease stress a little bit day-to-day when experienced and are thus good to have in a dwarf’s life.”

The dev provides that he “wasn’t aware of their relationship status when the boulder fell”, although I’m undecided that makes him any much less of a monster.

There’s no phrase on when the replace will come out, however when it does…simply don’t push these dwarves too far, okay? When they escape of the simulation just a few years down the road, they could keep in mind.

Source

Bay 12 Games, Dwarf Fortress, Soul-crushing misery

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