While I consider that Counter-Strike will outlive the warmth loss of life of the universe, DUSTNET by SCRNPRNT paints a extra entropic image. In this multi-platform (common PC, VR and augmented actuality) multiplayer experiment, a number of unusual breeds of participant combat over the ultimate de_dust2 server. The troopers have lengthy since devolved into summary skeletons, and the textures have been washed from the now-wireframe world, however Counter-Strike should nonetheless go on, even when no person has seen a bomb in many years. The game launches on July 16th. Below, a trailer that just about is sensible.
It’s humorous that as unusual and summary as Counter-Strike’s most iconic map might look when stripped of its textures, all of it is sensible once more if you put a polygonal AK-47 into somebody’s palms. It makes much less sense once more when among the gamers on the server are large floating palms, modifying the extent in real-time with their VR superpowers. Looking on the trailer under, in no matter unusual future that is, even the game’s construction has degraded. At what level did everybody turn into skeletons? Why is there Quake 2’s railgun right here? How lengthy has this single spherical been working for?
Being a sandbox, gamers are free to combat or to simply discover. As the game has damaged down, exploits (bunny-hopping), cheats (no-clipping mode) and even admin instructions have damaged off to turn into powerups scattered across the atmosphere. I’ve a intestine feeling that it’ll take some cooperation between PC and VR gamers to assert all of them. While desktop and VR crowds should pay cash to faucet into the weirdness that’s DUSTNET, the augmented actuality gamers (iOS or Android) will have the ability to look in without spending a dime. I’m excited to see what mysteries they’ll behold subsequent week.
DUSTNET launches on Steam on July 16th, and the augmented actuality model for telephones will probably be free. You can discover these variations on its official page here.