Both of our resident deckheads are elsewhere this week, so it falls to me as a recovering shuffleholic to nervously peek at information of the following Duelyst enlargement. Over 100 new playing cards are coming to the free-to-play CCG in Trials Of Mythron, its sixth enlargement, with new mechanics and a brand new one-per-deck rarity. I’m informed Duelyst is sweet, although I nod alongside enthusiastically with a glance of terror and my nails drawing blood from the palm of my hand-holding hand, so that is good. Here, take a look at the beautiful sprites of the enlargement’s new models:
Beyond new models, new talents. The Intensify key phrase will function on sure Minions and Spells, giving stacking bonuses that them extra highly effective every time they’re solid. The different key phrases are Trial and Destiny, which at all times seem collectively; the Trial is an goal which have to be met earlier than the cardboard might be performed, then the Destiny is a strong game-changing capacity the cardboard will pack when it hits the sector.
Also new is the Mythron rarity grade for playing cards. Players can solely have one Mythron card–one, of any, ever–of their entire deck. They’re seven bonus playing cards present in Trial Of Mythron orbs (one in your first, then one in each ten after that). Fancy fancy.
Trial Of Mythron is because of hit Duelyst subsequent week.
If you’ve not Duelyised earlier than however are curious, do take a look at Young Matthew’s review. “Duelyst is Hearthstone’s child,” he says. “You can see the shared DNA everywhere, from the menu layout and free to play business model to specific minion abilities and hero powers,” he says. “Almost everything Hearthstone does, however, Duelyst does better,” he says. Oh la la.