Doomfist’s rocket punch is the goal of certainly one of Overwatch’s quickest nerfs

Overwatch’s much-anticipated new hero, Doomfist, was all of a sudden added to the PTR on Thursday final week. Less than two days later, he’s obtained his first nerf.

If you missed his arrival, this is all the things it’s essential find out about Doomfist’s kit.

Specifically, the vary of his rocket punch potential has been lower by virtually a 3rd. Here’s TanzNukeTerror with a GIF on the Overwatch subreddit, displaying that his rocket punch now carries him a bit additional than 20 metres. In its authentic state, it took him roughly 30 metres.

Doomfist’s rocket punch is central to his equipment – its ahead thrust works in tandem together with his leaping uppercut to supply most of his mobility, and it’s additionally essential to his killing energy, in that it’s able to dealing 250 harm if it’s fully-charged and knocks its goal right into a wall. That’s sufficient to kill any hero that isn’t a tank. 

Clearly Blizzard determined it was a bit a lot, however with Doomfist’s sluggish base motion pace, a nerf to its (very quick) cooldown would’ve significantly hampered his mobility. Nerfing the vary nonetheless provides him good short-distance traversal (rocket punch nonetheless travels additional than Genji’s sprint and refreshes virtually twice as shortly), whereas placing a number of extra targets out of his attain.

It’s a great nerf, I believe, if a really fast one – however then what else is a PTR for?

 
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