Divinity spin-off Fallen Heroes is on indefinite maintain


Larian right this moment introduced that Divinity: Fallen Heroes, the combat-focused spin-off from Divinity: Original Sin 2, is on indefinite maintain. First introduced in March and resulting from launch this November, it simply wants extra time and assets than anybody has proper now. It appears like they do plan to return and choose it again up in some unspecified time in the future, however don’t maintain your breath. Or do maintain your breath if you wish to, I suppose, as a result of even in case you do handle to make your self move out your physique will routinely resume respiration so certain, why not, what else do you must do proper now? Not enjoying Fallen Heroes, that’s for certain.

Fallen Heroes was being made by Logic Artists, the studio behind the Expeditions games. Our Alice Bee played a preview version again when it was introduced, describing it as “sort of XCOM but for Divinity.” Rather than an enormous open-world story-o-rama, it was a game of murdermissions with solely gentle chat.

A November launch was simply too formidable, Larian mentioned in today’s postponment announcement, as “it has become clear to everyone involved that the game will need far greater development time and resources than are available now to bring it to fruition, in a fun and sustainable way.”

Larian say they’re nonetheless persevering with with Baldur’s Gate 3 (see our Baldur’s Gate 3 preview for extra on that) and Logic Artists are nonetheless Expeditioning, however Fallen Heroes is … who is aware of.

“We’re sorry for the gamers excited for Fallen Heroes, who should wait an unspecified time period, however we strongly consider that bringing Fallen Heroes to followers needs to be executed in a timeline that permits it to be developed soundly.

“We value the work that everyone has put in to Fallen Heroes, and though we lament its status as of now, we all agree that there’s a great game in there that will sometime reach the players who await it.”

Yeah, it’s nonetheless Original Sin 2’s turn-based tactical fight with bizarre spells and elemental wackiness. As Alice concluded, “The OS2 combat is really clever, isn’t it? So, to put it another way: did you like the combat from Divinity: Original Sin 2? Keep an eye on the progress of Fallen Heroes.” Now you simply must maintain that eye open longer than anticipated.

Disclosure: Lovely previous Adam left us to go work for Larian, the bastards.


Source

delay, Divinity: Fallen Heroes, divinity: original sin 2., larian studios, Logic Artists

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