Larian Studios has launched its third patch for Divinity: Original Sin 2 and it’s a doozy.
Divinity: Original Sin 2 gamers will ought to be happy with the newest patch, which continues to repair points dropped at the builders’ consideration.
According to Larian Studios, the patch deal with essentially the most “important issues” which have been flagged, together with myriad bug fixes and balancing.
Content modifications embody making the sport journal clearer and the Persuasion problem in Arx has been lowered.
Divinity: Original Sin 2 was launched on September 15, and even managed to dethrone PUBG for some time by claiming the primary spot on Steam’s prime sellers on launch day. Within three days, the sport was closing in on 500,000 copies sold.
Full patch notes for patch three are beneath, and it’s fairly a listing. Might need to repair a cup beforehand.
Divinity: Original Sin 2 replace three.zero.146.559 notes
Improvements and modifications
- Improved and added a number of quest standing updates within the Journal
- Fixed a number of quests not closing correctly or when anticipated
- Spider legs now accurately forestall participant from getting Webbed
- Tweaked frequency of sure automated dialogs
- Fleeing from fight now pops up the waypoint menu as an alternative of shifting you to nearest waypoint
- Added a number of enhancements and hints in Arx that tie folks collectively, and that introduce locations and characters (e.g. added a thief corpse/ghost within the death-fog storage room)
- Save/load display has been reskinned
- Removed digital camera shake from poison harm over time
- Smoke now blocks Attack Of Opportunity
- Lowered Persuasion problem in Arx
- Pressing the suitable mouse button now stops all characters’ motion chained to the present character
- Reskinned foyer and serverlist
- Improved Taunting in favour of the Taunter
- Optimised efficiency on sure AI actions
- Filter states on stock at the moment are saved
- Made the surfaces created by intersection momentary, however long-lived, as an alternative of infinite (additionally fixes some floor puzzles)
- Reactive Shot now makes use of outfitted weapon stats to calculate harm
- Reduced survivability and base harm of Bone Widow
- Reduced Chicken kind operating distance to six meters
- Small discount in XP acquire in Reaper’s Coast and Council of Seven areas
- Fixed melee and rogue archetypes ignoring characters with Stench expertise
- Fixed Windego’s abilities when you meet her in Council of Seven
- Made a number of modifications to Captive Deep-dweller within the third spherical of the Arena in Reaper’s Coast
- The puzzle to get to Reimond now has a notion examine on the hidden wall, and the wall helps lockpicking
- Voidwoken rooster shouldn’t be in a position to take in supply factors
- Updated stats, abilities, loot and archetype of Zaleskar
- Lobby browser now exhibits map names alphabetically
- Controller UI exhibits button trace in dialog home windows when you may scroll
- Controller kind might be auto detected and button hints are proven accordingly
- There is now a button to instantly go to the Recipe window (H by default)
- In the rune display, now you can see all runes in all of your get together members’
- inventories
Bug Fixes
- Fixed crash that would occur when placing father or mother containers into baby containers
- Fixed crash while you settle for a celebration invitation from a consumer that has left the sport
- Fixed crash when attacking floor with a projectile strike kind of ability (by way of script or modding)
- Fixed a crash that would occur when loading sport or returning to major menu (destroying AiGrid)
- Fixed crash when you select to sleep once more with lizard after you placed on all gear and the thieves had been already killed
- Fixed a Story Patching problem. This prevented sure earlier storyline fixes to not be utilized accurately.
- Fixed a blocking problem within the Hall of Echoes: not having the cloud seem after finishing the third a part of the ritual and speaking to a God
- Fixed a blocking problem with characters enjoying lifeless throughout the Kraken fight
- Fixed a blocking problem when deciding on the choice “pick up” when speaking to the Parrotplant in Arx
- Fixed a blocking problem when saving throughout Braccus’ dialogue within the endgame scene
- Fixed a blocking problem that would occur in a dialogue with Dallis within the endgame scene
- Fixed a blocking problem the place characters would nonetheless be thought of in fight within the endgame scene, and nothing can be clickable
- Fixed blocking points attributable to story scripting setting gadgets offstage
- Fixed a blocking problem with the Pilgrim Door not opening in Arx
- Fixed a blocking problem with the crypt puzzle the place blocks would rotate 45 levels as an alternative of 90 levels in multiplayer or in savegames
- Fixed a blocking problem that would occur when being teleported whereas in the course of casting a ability
- Fixed problem the place Gwydian might find yourself being non-interactable (kill magisters with out triggered Gwydian and voidwoken)
- Fixed a problem the place some companions wouldn’t be recruitable after the assault on the Lady Vengeance
- Fixed magic mirror portrait rendering
- Fixed magic mirror displaying encumbered icon
- Fixed scrolls not scaling with main attribute
- Fixed desync when utilizing Enrage which might trigger lack of crits
- Fixed a bug the place instakill surfaces would make it unimaginable to resurrect a personality inside them
- Fixed a number of situations the place Reactive Shot wouldn’t set off accurately
- Fixed Reactive Shot being triggered by invisible characters
- Fixed Dome of Protection ignoring imaginative and prescient blockers
- Fixed melee attackers typically having the ability to nonetheless assault enemies on a better ledge
- Fixed points with statuses not being set throughout dialogues which might trigger different points in flip
- Fixed some quest markers not displaying up for all get together members
- Fixed a bug with the cat following the final of the gamers, not the primary one
- Fixed a problem with Malady having the unsuitable alignment
- Can not unassign all characters from a participant
- Fixed clicking by way of NPCs, choosing up gadgets (typically by chance)
- Fixed sure limbs not triggering the proper dialogs in Council of Seven
- Fixed bounce ability problem that allowed gamers to finish up in unintended areas
- Fixed fight flip order being damaged after character might not get a flip
- Fixed Magister Julian sending the participant East as an alternative of West
- Fixed a number of minor dialog textual content points
- Fixed a number of dialog flag points
- Fixed sure waypoints not being activated accurately
- Fixed a number of points with nodes in dialogs not enjoying voice file
- Fixed a number of points with Lovrik encounter
- Fixed problem with spirit imaginative and prescient typically not working after save/load
- Fixed incorrect gender in sure cutscenes
- Fixed having the ability to teleport into the Magic Mirror room
- Fixed bartering display the place “Balance offer” would present incorrect gold quantity after one thing was modified in provide
- Controller mode: mounted summons not having the ability to delay their flip
- Fixed not getting up after being knocked down or teleported after utilizing Play Dead ability
- Fixed problem the place disarming a knocked down character would trigger character to face up straight
- Fixed problem the place sure origin moments had been queued one after the opposite
- Fixed problem with story name ItemTemplateRemoveFrom not looking out recursively by way of all inventories inside the father or mother stock
- Fixed unsuitable imaginative and prescient cones (shift) when participant has factors in Sneaking means
- Fixed problem with White Magister ship not at all times shifting accurately
- Fixed pipe exit to flee Fort Joy being simply destructible
- Fixed a repeating problem in Beast’s recruitment dialog
- Fixed pathfinding points on Lady Vengeance
- Fixed problem with poison floor not spawning accurately underneath undead get together members
- Fixed proof chest not having a tooltip
- Fixed a number of points associated to stealing
- Fixed previews of Attack Of Opportunity not at all times reflecting execution
- Fixed AI endlessly complaining about doorways being caught (they’ll solely nag as soon as, e.g. in Arena’s treasure room)
- Fixed problem the place character could possibly be caught in fight mode and will by no means sheathe their weapon (desync problem)
- Fixed queueing actions not at all times choosing up merchandise by default
- Fixed a problem with abilities disappearing from Skillbars or being un-memorised when dragging them round within the skillbar
- Fixed make conflict points close to Gods in Hall of Echoes
- Fixed not having anymore supply if you wish to bless every God within the Hall of Echoes
- Fixed notification being despatched about un-memorising abilities even when character was not underneath management of the participant
- Fixed problem when attacking Gareth as he’s carrying Jonathan
- Fixed doable endgame fight blocker (fight wouldn’t begin mechanically)
- Fixed recipe classes
- Fixed lifeless characters getting caught in Arx Arena fight as a result of horror sleep standing
- Fixed flip order problem within the combat for the Lady Vengeance
- Fixed a bug the place masks of the shapeshifter might shift you again to authentic form
- Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
- Fixed a number of points with Lohse’s shapeshifted kind
- Fixed unstable voidlings having incorrect stage in Reaper’s Coast
- Fixed Arx Death room having puppets that endlessly spawn and die immediately throughout fight
- In multiplayer, use consumer language setting for displaying origin names
- Fixed mirror picture of a hero character typically being unsuitable
- Disabled buying and selling with Kemm when he arrives at Arhu’s
- Fixed being moved to a unique area altogether after teleporting into Windego’s cell
- Fixed Tarquin not telling you about Godslayer and never displaying up on the Graveyard
- When Malady mentions Tarquin, now set map marker on Tarquin as an alternative of Graveyard trigger Tarquin could possibly be at three spots
- Fixed bug the place clearing a keybinding wouldn’t be saved
- Fixed “glass weapons” not breaking when utilizing with a ability
- Fixed problem with Arx pipes puzzle: blessed blood wouldn’t propagate accurately
- Fixed resurrecting typically not including you to fight
- Fixed not having the ability to obtain ability from an merchandise when you already memorised it however don’t meet necessities anymore
- Fixed a bug the place dismissing henchmen appeared to provide them a free expertise level after you spent it already
- Fixed having the ability to use projectile strike abilities on gadgets or characters that had been out of sight vary
- Fixed characters teleporting mechanically
- Fixed having the ability to forged Swap Ground out of sight
- Fixed not having the ability to discuss to Gwydian Rince underneath sure circumstances
- Fixed having the ability to use quick focusing on to seek out invisible characters
- Fixed leaking PPGammaCorrection shader
- Prevented get together administration tutorials from enjoying inside break up display character creation
- Prevent flee tutorial if no waypoints obtainable
- Fixed creating water on prime of electrified cursed blood: now leaves electrified water
- In controller mode, mounted speaking to ghost when ghost was on prime of his corpse
- Fixed visible results (e.g. digital camera shake) enjoying eternally for second participant if he joins sport in the course of the impact
- Fixed problem with the digital camera not going accurately to the origin presentation digital camera in controller mode
- Fixed AI nonetheless utilizing taunt when close to demise or when no allies left
- Smoke cloud after utilizing laser ray is now blocking imaginative and prescient
- Fixed supply lich alignment points and repeating dialogs
- Made Siwan bleed as a result of dialog says Siwan is bleeding
- Fixed Almira commerce desk typically producing gadgets of unsuitable high quality
- Fixed a bug the place Illusionist dungeon objects might grow to be invisible after save-load
- Fixed Qanna combating and speaking whereas petrified
- When memorial dig websites are unlocked on map, problem examine now turns to trivial so yow will discover them
UI Fixes
- Fixed journal map digital camera clamping
- Fixed controller journal marking learn quests as new when altering tabs
- Fix Take All button typically lacking on containers
- Fix context menu displacement in splitscreen controller UI when opening stock
- Fixed textual content cutoff points in some UIs
- Fixed AP bar typically disappearing in controller mode when switching characters
- Controller mode: now present HP bars of characters whereas it’s not your flip
- Controller mode: “invite to party” not bypasses the diplomacy supervisor
- Fixed bug the place icon of dismissed character would nonetheless be proven in get together supervisor
- Scrolling by way of greater than 4 characters within the character-sheet UI now seems good and comprehensible
- Selecting a stack within the crafting UI now exhibits merchandise splitter
- In controller mode, the Skillbar can now be utilized in fight when it’s not your flip (for searching, previewing)
- Fixed problem when in controller mode participant would teleport character or use waypoint whereas in selector mode, digital camera wouldn’t comply with character however would nonetheless be locked on selector
- Fixed merchandise tooltip nonetheless displaying after opening a e-book, blocking the view of the e-book
- Overhead harm numbers shows at the moment are offset, lowering overlap
- Fixed lacking strings for loca in Roll UI
- Fixed textual content reduce offs and button positioning in Inventory and Character Sheet
- Fixed scrollbar in stock typically not displaying
- Fixed message containers with actually lengthy textual content
- Fixed including to wares typically shifting unsuitable merchandise when shift clicking merchandise in stock
- Fixed up/down key task confusion on keyboard hotbar UI
- Fixed shut buttons in controls choices not displaying warning if there are unsaved modifications
- Fixed width of statuses in study UI
- Made longer enemy names match enemy well being bars
- Fixed max gold quantity not becoming in icon slot
- Fixed some cooldowns in skillbar displaying zero when it ought to be one
- Fixed how major menu and a few UIs in GM would deal with the Escape button
- Fixed dialog cutoffs in break up display when gamers are in numerous dialogs
- Can now copy paste in direct join message field
- Fixed magic mirror throwing an invalid error message about tags
- Fixed “mute sound” possibility in controller mode menu
- Voice label in character creation was typically displaying unsuitable title when selecting origin character
- Updated backgrounds within the credit display
GM Mode
- Fixed problem that dragging gadgets to stock went immediately into gear slot
- Fixed problem with loading a savegame whereas having new lively mods
- Fixed a crash associated to gear
- Fixed damaged stats for spawned gear
- Fixed names and labels of a number of constructing blocks
- Fixed crafting being interrupted by international pause
- Fixed Music Assets in temper panel
- Fixed a number of points on stage binding display
- Removed some gadgets from GM menus that shouldn’t have been obtainable
- Fixed a problem that would occur the place a GM couldn’t appear to position an merchandise or character in a sure spot when not utilizing drag and drop
- Fixed problem with including bodily and magical armour to characters
- Fixed roll cube UI not displaying up on prime of another home windows
- Fixed copied GM Campaign not displaying within the listing of My Campaigns till participant launches GM Campaign Manager display
- When GM possesses creature, mounted UI displaying tags as an alternative of customized stats
- Fixed duplication and saving of a shapeshifted character
- Fixed problem when GM possessed a creature and will use the get together administration display (invite/make conflict)
- Character sheet in GM now makes use of shortest doable names for stats
- Fixed Vignette half displaying after spamming present/disguise
- Fixed being unable to make alternative on vignette display if ability bar is lively in controller mode
- Fixed participant slots drawn outdoors of the border within the connectivity UI
- Fixed ambiance not being saved in GM stage
- “New vignette” string can now be localised
- Fixed “delete” button of exported monsters and gadgets
- Fixed teams replace after exporting any monster or merchandise
- Fixed dragging newly created monsters to come across pane
- Fixed magnifying glass not opening sticky UI when anticipated
- Fixed MoodPanel typically breaking after loading
Sound
- Closing stock / stats now makes sound
- Fixed some drop merchandise sounds
- Fixed drop sound when splitting gadgets
- Trying to equip merchandise with out assembly the necessities makes sound now
- Fixed music altering to unsuitable state when switching get together members
- Fixed voice of black ring reaver ghost in RC
Modding
- Fixed: not having the ability to publish marketing campaign after person units dependency add-on for GM
- Added additional osiris name CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
- Fixed having to create stats twice earlier than it will be dedicated
- Notify person of mods with out legitimate story
Source