Dissidia Final Fantasy NT: Bravery assaults and HP assaults – ideas for easy methods to kill enemies and win matches

Just hitting enemies in Dissidia isn’t sufficient to kill them – that you must smash them with the proper assaults in the proper order.

Despite technically being a preventing sport at coronary heart, Dissidia Final Fantasy NT isn’t one to draw back from a number of the extra detailed complexities of the Final Fantasy collection in its fight. Because of that nailing a kill in Dissidia NT isn’t so simple as simply hitting enemies till they die – as a substitute you have got two several types of assaults to maintain monitor of, plus abilities, plus two completely different stats that relate to the aforementioned kinds of assaults. Sounds advanced, proper?

In all honesty, it isn’t actually that sophisticated when you perceive and understand it – nevertheless it’s not instantly clear the second you choose up the controller. We’re outdated fingers at Dissidia from the PSP days and we’ve additionally spent a good period of time with the brand new NT launch in its beta type, so we’re ready to clarify the intricacies of Bravery Attacks, HP assaults, and easy methods to down enemies to win a match. On this web page, we clarify all that stuff intimately.

Dissidia Final Fantasy NT: Bravery assaults and HP assaults – ideas for easy methods to kill enemies and win matches

Understanding Bravery and HP assaults and stats – easy methods to kill enemies

Dissidia Final Fantasy NT options two kinds of assaults – Bravery Attacks and HP assaults. These are represented individually on the HUD as talked about in our Dissidia UI rationalization information – bravery is the massive quantity within the middle of your display, and HP is the smaller quantity inside a blue bar beneath it, a extra conventional well being bar.

You may see these two stats for the remainder of your crew in precisely the identical format on the underside left of your UI and the enemy stats on the underside proper – that half is sweet and easy! But what do the 2 assaults do? Well, let’s get to explaining that…

Bravery Attacks: easy methods to deal extra harm

Bravery, the massive quantity within the bottom-middle of the display, is the primary stat you’ll spend most of a match centered on. Bravery represents the present harm you’ll do to an enemy for those who hit them with a HP assault (which we’ll discuss in a second) – so mainly, bravery is the quantity of harm you’ll do. Bravery defaults at 1000, although some summons, buffs and debuffs can regulate this.

Bravery assaults are carried out with the Cross (X) button, and while you hit enemies with bravery assaults their bravery will drop whereas yours will rise. This is a win-win – you make a foe much less lethal and also you energy up your personal match-winning HP assaults.

The very best method to win matches rapidly in Dissidia is to intention to construct up your bravery stat as excessive as doable by attacking enemies repeatedly with bravery assaults. Pressing X whereas holding the analog stick in numerous instructions will regulate the kinds of Bravery assaults, and a few could be charged by holding the button. Most characters have assaults to go well with virtually any state of affairs, so experiment and be taught what their instruments are.

When your bravery stat will get excessive sufficient, Dissidia has a novel little method of alerting you to that reality…

dissidia_final_fantasy_guide_bravery_instant_kill

The image above depicts what occurs when your bravery is so excessive that a single hit will defeat and knock out your present goal. Look out for this purple glint in your character to know you’re prepared for a kill and beware when enemies have it – it means they will one-shot you! If you may construct to this stage and land one HP assault, that’s a kill.

Remember that when an enemy has this purple glint, the one method to make them much less harmful is to get in and hit them with bravery assaults of your personal with the intention to decrease their bravery stat. Dissidia is by design a really aggressive sport, so don’t spend your entire match operating!

Here are some issues to notice about Bravery as well as:

  • Bravery drops to zero when you land a HP assault.
  • Many characters have EX Skill strikes the place they will ‘share’ bravery with their crew mates. An superior tactic could be for a personality like Cloud to construct a considerable amount of bravery from a bravery assault onslaught, then switch the built-up bravery to a teammate with a strong and difficult-to-avoid HP assault to allow them to land the kill.
  • Bravery will get better to its default worth (often 1000, however this could fluctuate) each time it’s under that as long as you may keep away from enemy assaults.
  • Depleting an enemy’s bravery solely will put them into ‘Break’ standing, and Breaking en enemy may also reward you the bravery Bonus displayed within the high proper of the display.

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HP Attacks: easy methods to kill enemies

When your bravery is suitably excessive sufficient or for those who’re deciding to chip away at enemy HP with quite a lot of smaller assaults, you’ll wish to carry out a HP assault. These are pulled off with the Square button, and so they too could be charged to faux out an enemy as to while you’re going to unleash an assault.

Characters do have multiple HP assault at their disposal, however in contrast to bravery assaults you may really solely take one in every of them into battle. This is set within the pre-match Battle Set screens, the place you’ll have a alternative between completely different battle units with completely different HP Attacks and EX Skills. Many HP assaults will take the type of very iconic FF strikes – Cloud has each Cross Slash and Meteorain, for example, with the previous an up-close assault and the latter a ranged affair.

Remember, your HP assault will all the time do the harm equal to your present bravery worth if it hits – and keep in mind, as soon as your HP assault hits your bravery will drop again to zero and slowly get better again to the bottom of 1000 – at which level you’ll want to begin constructing it once more.

 
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