Disco Elysium devs have already got large concepts for a sequel

Disco Elysium devs have already got large concepts for a sequel

While the fascinating surreal detective RPG, Disco Elysium ought to come to a tidy conclusion when it launches this month, developer ZA/UM say that ought to they get the likelihood to make a sequel… nicely, they’ve some concepts. Chief amongst these is the choice for a pregnant lady as a second protagonist, which sounds doubtlessly wild in a wordy RPG the place your internal ideas and bodily physique declare a presence far higher than numbers on a personality sheet. Our Alice Bee chatted with with ZA/UM about that and extra when she not too long ago visited them, and has oh a lot to inform us about that quickly. For now, have a snippet of sequel chat.

ZA/UM haven’t introduced a sequel, to be clear. They don’t know if they’d even be capable to make one. Disco Elysium is its personal full factor, they insist, and isn’t main in direction of a sequel. But ought to they get to do one, they could be considering of “a very large game,” lead designer and author Robert Kurvitz instructed Alice. “Even much larger than Disco Elysium, which is already quite large.” You ought to maintain onto your saves, simply in case.

Alright, Alice simply nipped out the treehouse to get extra custard lotions (somebody retains scarfing total packets? we have to do detective work ourselves) so I can sneak onto her laptop and seize a bit of that interview:

An finish objective of theirs is for the sequel to have a second fundamental protagonist. Rather than Disco Elysium’s down-on-his-luck center aged male cop, gamers may select to be a pregnant lady, about 5 months alongside, which Kurvitz says could be an “incredible writing challenge” inside Disco Elysium’s very bizarre, very internalised system of expertise and ideas. “It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you’re in the setting and talking to another person.” I name that fairly a spicy meatball.

He says that “since we don’t want to go for commercial suicide it there would have to be the male character too,” and proper now they don’t know in the event that they’d be capable to embrace the feminine character as a part of the total game. Kurvitz says that the majority games that supply a alternative between female and male protagonists aren’t actually doing so, and that it’s financially inconceivable to jot down a superb female and male perspective with the manufacturing timelines concerned. “They’re none of them, they’re soldiers, then, or saviours or something. They don’t have male or female characters in that way.” Disco Elysium’s protagonist is a person, “with all the baggage that entails”, and they also don’t need to simply change the character portrait and name it a job nicely carried out. That being the case, they’re erring on the facet of this feminine protagonist being an growth.

Shh. I hear clomping on the ladder. Shh! She’ll present us the remainder quickly.

Disco Elysium launches October 15th on Steam and GOG. God, I would like it.


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