“How do you do a launcher?” I ask the Capcom consultant throughout my DMC 5 hands-on. “How do you get lunch?” they reply. “No, a launcher,” I reiterate. They take a look at me like I simply shat my pants.
This is my curse. You combine up one white-haired lad along with his uncle *one time* and everybody thinks you’re silly. I simply wish to ship a demon into the air with my sword, maintain them there with my pistol, and take pleasure in nostalgic hyper-violence.
I nonetheless keep in mind the fun of doing this the primary time in DMC – it received’t get you the best talent ranking, however by god it seems and feels cool as shit.
DMC 5 goes again to the texture of the unique games (not you, DMC 2), and makes fight all about juggling, plate-spinning combos. Thrust one demon into the air, maintain them there with bullets as you strafe backwards, flip your sword on their good friend, launch them, observe them into the air and ship a flurry, then pull their good friend over together with your robotic arm to complete them off with out even touching the ground.
A 20 minute demo actually isn’t lengthy sufficient to get a grasp on the depth of fight choices. First off, there’s your Devil Breaker – Nero’s new robotic arm – which lets you carry out these mid-air grabs, vitality blasts, and extra. For some purpose, these are scattered across the surroundings as pickups, however the completely different variations grant you varied talents.
Then there’s Nero’s sword, the Red Queen, which lets you rev the deal with for elevated energy, as long as you time it proper earlier than you’re taking a swing. Towards the tip of the brief demo, I’m nonetheless taking part in round with the timing whereas an enormous demon kilos me within the face till I die. Another loss for games journalism.
When you do have a superb run with the fight, although – wow. It feels slick and responsive, and the music ramps up as your combo meter edges in the direction of the upper tiers. When you’re within the zone, it appears like a dance – a savage salsa.
It seems superb, too. One of the perfect issues about Ninja Theory’s DmC was the environment, the environments, and the bizarre dreamscapes the developer created. Here Capcom goes for hyper-realism.
Fighting the boss in the direction of the tip of the demo, I’m blasted by way of a wall and into an outdoor space. There’s a spectacle right here that I haven’t seen since I lower a Metal Gear in half in Revengeance, however these huge moments are rendered way more realistically in DMC 5, proper on all the way down to the mud and particles within the aftermath.
DMC 5 may very well be one thing very particular certainly, however it’s a game I wish to sit down and grasp earlier than I type a full opinion on it. Now, how precisely do you get lunch?
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