You’ve all been naughty, but that hasn’t stopped Santa visiting Rust. Read all about it at the official site.[playrust.com]
- Optimized tree culling and LODing
- Added tree quality slider to the main menu performance options
- Fixed vegetation LOD bias exploit
- Added server side player damage verification
- Fixed being unable to upgrade foundations with a turret on them
- Fixed being able to jump higher when standing in water
- Fixed light LOD performance regression from dungeons
- Fixed shelves being unplaceable on certain triangle floors
- Fixed bleeding damage lag exploit
- Salvaged hammer & pickaxe are now throwable
- Fixed “see through wall” bug accidentally introduced the week before
- Fixed wave displacement on very shallow, flat water beds
- Fixed “black river” at a distance bug; most noticeable on low quality terrain
- Fixed a bug causing broken decals on tree trunks
- Added water shoreline foam
- Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
- Improved light transmission on vegetation shaders
- Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
- Fixed infinite 5.56 Ammo exploit
- Auto Turrets no longer shoot each other
- Auto Turrets can no longer be placed completely under water
- M249 was made much more accurate
- Helicopter crates are now lootable if they happen to land in water
- Added Small/Medium/Large gifts
- Added XMas stockings that refill periodically
- Added Comfort-giving bear deployable
- Added Candy Cane
- Added world spawn gifts
- Other XMas content
- Added community skins
- Rcon.port defaults to game port
- If Rcon.ip is undefined listen to any ip
- Sound performance tweaks
- Increased clientside physics step
- Decreased serverside physics step
- Updated to Unity 5.4.2
- Disabled rain collision (performance)