Release Date: November 6, 2025 (Early Access)
Genre: Action, Adventure, Indie, Simulation
Developer and Publisher: Channel37 Ltd
Platform: PC (Windows)
Interface and Subtitles Language: English, French, German, Japanese, Portuguese (Brazil), Chinese (Simplified), Spanish, Polish, Russian, Ukrainian
Voiceover Language: English
Multiplayer: none
Version: 0.7.0.608982 (March 19, 2026)
About This Game
Waking up in the body of a caretaker robot, you immediately find yourself in a strange world. The Earth is almost entirely covered by an ocean, with rusty megastructures protruding above the water. The Last Caretaker is played from a first-person perspective and is more about routing, resources, and crafting than rushing. This is a single-player survival game: you swim, explore, gather parts, and repair things that fall apart at the worst possible times.
The goal isn’t just to “survive.” You search for human seeds, start up the Lazarus Complex, and grow humans, manually adjusting the incubation temperature, nutrition, and memory data. Storms, system breaches, and rogue machines constantly test how well you’ve set up your defenses. Furthermore, there is a clear objective here: to restore the MOSES infrastructure and launch the grown humans into orbit. Every launch requires preparation and remains a risk.
The floating platform eventually turns into a working base, tools for extraction and scouting appear, and new zones and transport for quick sorties are unlocked. The game is in Early Access, but it is already receiving major updates with new transport, sonar, and fresh locations.
The list below is spoiler-free and straight to the point. It shows what mechanics are central here, what unlocks as you progress, and where you will be spending most of your time.
- Floating base at hand: the main ship is both a home and a workshop; it can be upgraded, and the hull can be repainted in 37 variations.
- Subsurface resource hunting: a sonar module scans the ocean floor and reduces the time spent “swimming blindly.”
- Lazarus Complex and human growth: you monitor the incubation temperature, nutrient flow, and memory data integration, then unlock biopods and synthetic assistants.
- Threat defense: you set up automated defenses, upgrade the mobile platform, and activate countermeasures during storms and system breaches while machines try to break in.
- Space launches: you restore the MOSES infrastructure, search for launch codes, prepare fuel, and repair the navigational AI before every liftoff.
Trailer:
If you like survival games where the goal is not abstract but quite measurable, this “base → sorties → growing → launch” loop demonstrates the overall cycle well. From there, it all comes down to how much you enjoy planning, repairing, and upgrading.
Before downloading, it is a good idea to check the system requirements for The Last Caretaker. The project is in Early Access, so the latest version of the game may differ in content from older builds. If you are looking for how to download The Last Caretaker on PC, further down the page you will usually find everything you need for installation.
Minimum:
- OS: Windows 10 (64-bit) or newer
- Processor: Quad-core Intel/AMD, 3.2 GHz or faster
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 or equivalent
- Storage: 30 GB available space
Recommended:
- OS: Windows 11
- Processor: Core i5 or Ryzen 5, 3.5 GHz or faster
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 6700 XT or equivalent
- Storage: 30 GB available space
Reviews
I LOVE this game so far. It scratches my survival itch the same way Subnautica and Valheim did when I played them for the first time.
It’s early access – there are some bugs and some wonky goings-on but the game concept and the mechanics are a lot of fun.
The art, design, and detail are very impressive. The storyline is interesting and captivating once you overcome the initial learning curve. I love that I can play at my own pace and not rely on fast twitch reflexes to progress. As it stands today, I also like the freedom of creation to sort of imagine my own storyline.
I really look forward to watching this evolve and develop.
“Oh my god they added decorations and you can paint the boat!!”
Were the first words I spoke out loud today. This game is so satisfying! Like just gathering up piles of stuff and tossing them in the recycler is a big source of stress relief in my life right now. The story so far is interesting and there are so many little touches that make me stop and think or laugh. Yes its early access and there a few bug but not many, and they are outshined by the attention to QOL details. Todays update adds many of the things I was wishing for, I am very excited to see where this all goes.
Over 200+ hours, currently in my second playthrough after the huge update earlier this week, and this game is addicting! I go back and forth playing between my ASUS TUF Gaming A15 laptop and my ASUS ROG Ally X, which the latter runs surprisingly well at an average 40fps with Raytracing turned off and DLSS set to balance.
There are bugs, but that’s to be expected during EA, and the devs in the Discord welcome suggestions and feedback. I 100% recommend this game as this game is around 70% crafting and 30% combat which I find is a great balance for my preference.
Be prepared for a good adrenaline rush and a lot of frustration. Lol Awesome, addictive game! From going deep underwater with poor visibility, and no watch, to tell you how long you’ve been under, and if the worms are coming to swarm you, will keep you on the edge of your seat.
Now match that with the super high towers, you must climb and repair, jumping from one narrow ledge to another, and it will have every one of your “fear of heights” coming to the surface, with it’s realistic landscapes. (Sometimes I have to stop the game and come back a day or two later, just to get up the nerve to make a super high jump.) You’ll easily forget it’s just a game!
ENJOY! I recommend this game with two thumbs up. Note: there are glitches from time to time, as they are fixing the bugs on the fly before total release, so always keep your 8 saves going, so you don’t lose a full days work etc. It’s a Beta, there will be bugs, don’t complain, send in bugs when you find them… They tend to fix them quickly.
While it’s still in early access, and has the usual bugs that come with that, the game has steadily improved (both in features and performance-wise) since early access released. Without getting into too much of spoiler territory, the story and setting feel very believable, and the gameplay loop feels very unique. If you are looking for a game that emphasizes exploration and light engineering puzzles, this game very much scratches that itch (unless you have thalassophobia, in which case, be warned that the ocean is deep, dark, and home to hostile entities). All that wrapped in a fantastic visual storytelling experience.
I also wanted to state separately how impressed I’ve been with the Dev team on this — not only have they been pushing out updates at a surprising pace, the quality of the updates has been fantastic, with each update not only adding new features, but also new locations to explore and hidden places to discover.











