Survivors!
There have been a lot of new elements added to the game lately, and one of them is the “Confrontation” rating system. Of course, such an important innovation couldn’t go unnoticed, and you have often asked us how exactly the rating is calculated. “Why does my best battle get less rating than a mediocre one?” — we have received a lot of questions like this in the comments on our social media platforms.
Today, we’d like to clarify these discussions: to put it simply, the rating is calculated as your combat effectiveness per minute. But in order to understand all the details, let’s take a look at its formula:
Battle rating = battle outcome * (c1 * destruction + c2 * assist + c3 * parts + c4 * capture + c5 * destructions of the player) / battle time
As we can see, the calculation takes into account the following indicators:
- The outcome of the battle: victory or defeat
- Amount of enemies you destroyed
- Number of times you assisted in destruction
- Number of parts you destroyed on enemy vehicles
- Amount of captured bases
- Amount of times your car was destroyed
- Time of battle in minutes
These indicators have their own weight, which is reflected by the c1, c2, c3, c4 and c5 coefficients. Note that the last one is negative — thus, the player’s destruction reduces the rating received for the battle. The coefficient values are individual for each mode: missions, “Confrontation” and Clan wars.
As you can see, victory in a battle works as an increasing coefficient for points already scored in the battle, and not as an absolute bonus.
The time of battle has a minimum value equal to 1 minute. That means that even if the battle ended faster, the time will still be calculated with this value.
In addition, the full duration of the battle is taken as time — even if your vehicle was destroyed before the end of the battle. We’d like to note that in the Clan wars mode, the sum of the time of all battle rounds is considered for this indicator. It’s also worth noting that during such a battle you can be destroyed more than once.
The rating essentially reflects the concentration of useful player actions per unit of time. It’s up to you to decide what kind of strategy suits you best: saving your durability points and consistently dealing damage until the very end of the battle, or dealing a huge one-time damage and then going to observers!
We are still actively collecting data on the new system and carefully studying your feedback, so be sure to share your opinion!
That’s all for today. We hope you found this article helpful, and we’ll see you in the “Confrontation” mode!