Bungie “owes” gamers a narrative about The Darkness in Destiny “but that’s not this game”.
In Destiny 2, the proverbial has hit the fan and it’s simply slopping about everywhere in the store. Everything from Destiny as you realize it has been destroyed, together with the Guardians’ hyperlink with the Light.
We received fairly the drop of information from the reveal last month, and this time round Bungie shall be telling the story by gameplay, relatively than delivering the lore through Grimoire cards.
In a current interview with GameSpot, Bungie shared a couple of extra tidbits on the story, however if you happen to’re anticipating the unfastened ends from Destiny to be tied up, assume once more.
“We’ve never really said what [The Darkness] means,” says recreation director, Luke Smith.
“Ultimately, we do owe our gamers a narrative there – what’s The Darkness? – however that’s not this recreation.
“We wanted to remove as much of the extra terminology as possible and focus on telling the Destiny 2 story. In so doing, allow Destiny 2 to usher in the rest of the saga. It’s going to start some threads that we intend to carry through.”
Destiny 2’s focus is on gentle, “and what occurs when it’s taken from you, and the lengths that Guardians will go to get it again.
“We’re exploring the relationship between the player and the Ghost in terms of Light, and Ghaul’s coveting of the Light. As such, we wanted to carve off other things that we didn’t think were important to the release, such as words like The Darkness.”
It appears that exploring The Darkness shall be left for an additional entry additional down the road, which is why the Cabal are the right choose for the principle aggressors, as they “have nothing to do with the Darkness,” explains undertaking lead, Mark Noseworthy.
“They are not of the Darkness, or its representatives. The Hive are the closest, because they worship the Darkness – but you can worship a thing that you are not.”
Ghaul’s backstory shall be suitably fleshed out, and he’s bringing his mentor, The Consul, alongside for the trip, voiced by Frank Langella, of Skeletor, Dracula, and Robot and Frank fame.
But regardless of dropping the sunshine and having all of their stuff trashed, finally, Destiny 2 is a narrative about hope.
“It’s been horrible for humanity, and in the beginning of Destiny 2 things go from bad to worse,” says Smith.
“There may be times where the content feels dark and hopeless, but Destiny as a franchise is always going to be about hope.”
Destiny 2 is scheculed for launch on September eight on PC, PS4, and Xbox One.
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