Destiny 2: Season of Arrivals brings with it a model new dungeon that’s fairly totally different from the opposite to we’ve seen to this point.
The Nine are closely concerned with the Prophecy dungeon and as such, every part is a bit bizarre. The really useful Power stage for the dungeon is 1040 however I’d counsel not making an attempt this should you and your fireteam are beneath 1000 Power. If the 2 different members of your staff are 1010+ and also you’re hovering round 980, you may get away with simply taking good care of provides and gathering Motes whereas they handle the larger enemies.
The Prophecy dungeon is free for all gamers – together with New Light gamers – so seize two friends and prepare for a little bit of enjoyable. If you head to the Tower, you’ll discover the dungeon is positioned close to the place the Drifter hangs out, so be sure you assemble your fireteam earlier than you get began.
Destiny 2: Season of Arrivals – Prophecy Dungeon information
Ideally, you’ll wish to deliver some first rate crowd management weapons alongside a robust weapon within the vary of 1040 to 1060 Power, because the boss on the finish is a better stage. It could be good to deliver first rate close-quarters and heavy weapons, use mods that inflict extra injury to Taken enemies and equip armour mods that enhance your Discipline so you’ll be able to fireplace out grenades sooner.
There are a great deal of secrets and techniques hidden across the dungeon, so should you’re not anxious about beating it in a sure timeframe, discover each nook and cranny you’ll be able to to seek out hidden chests that include Trials of the Nine armour.
The first problem you encounter is opening the doorways. What it’s worthwhile to do is acquire Light and Dark Motes and deposit them within the corresponding banks. To collect Mote, you’ll must kill the Knight Echos. To get the totally different sorts of Mote, try to kill these enemies both after they’re at midnight or have gentle shining on them – that can affect which sort is dropped.
Both doorways will open when you’ve deposit sufficient Motes, so look as much as your left and bounce up the rocks till you attain a spherical enviornment.
The subsequent part begins in a lot the identical means, so coordinate amongst yourselves whether or not Light or Dark Motes take precedence. As you deposit every kind of Mote, the rings across the room will transfer about which modifications the sunshine and darkish across the room.
Once sufficient Motes are cleared, the Boss’ protect will decrease and also you’ll have a brief window to deal some injury. The Phalanx takes a couple of phases to defeat, so repeat the method till its down and be careful for Knights and different decrease enemies.
Once the Phalanx is down, stand within the purple circle to get into the subsequent space. You’ll want your Sparrow for this part and also you’re in search of glowing rings with Taken enemies round them. Once they’re handled, you’ll see within the centre beneath a pinkish ring there’s a Toland whisp floating round. It’ll disappear for a second however you then’ll see through which path it’s heading, so comply with it carefully.
You’ll come throughout one other ring surrounded by Taken Blights, so eliminate them. Be warned that there are some invisible Minotaurs within the space that would doubtlessly make life a bit troublesome. Rinse and repeat this part a couple of instances and ultimately a message will seem on-screen that reads “The way is open”. You’re looking out for a pink pillar of sunshine, so eyes up, Guardian.
If you head in direction of the sunshine you’ll come throughout a big door, so head via it to the subsequent encounter. The Hexahedron encounter is a bit bonkers – that is the Nine we’re coping with, in any case.
You can teleport throughout the room however the orientation switches fairly quickly, so be careful for some movement illness. Just just like the earlier encounters, you’re gathering Motes. The distinction right here is that you simply wish to deposit your Motes on the banks the place there’s a Toland whisp floating close by a round object above.
Eventually, a pillar of sunshine will type within the centre of the Hexahedron which can transport you to the highest. It’ll take you to a different dice room, so do the identical factor once more and await the sunshine to look. There are six rooms in whole to navigate via, so maintain it at. Keep a watch out for Hobgoblins who can one-shot you with a sniper rifle.
Symbols will seem on either side of the Hexahedron and as soon as all six seem, you’ll be teleported to a brand new space the place you’ll must defeat some Centurion Echos. Collect your rewards then head in direction of the thin doorway to exit this space.
Once you’re outdoors, you’ll see a Taken Fallen Captain, so go forward and comply with him for a bit. Eventually, you’ll attain one other huge doorway, so cope with any enemies, bounce in your Sparrow and head inside. You’re going to enter a kind of neon freeway that has huge Rainbow Road vibes, so attempt to not comply with off the trail into the void beneath. If racing isn’t your forte, you’ll be able to bounce from platform to platform to make your means via this part.
Once you attain the tip, you’ll be teleported into a brand new space the place you’ll face the ultimate boss: the Kell Echo. Place your Raid Banner when prompted then work together with the whisp to start the ultimate encounter. The space is formed like a triangle, very like the Motes, and Taken enemies will seem in every nook. They’ll be immune to break so what it’s worthwhile to do is eliminate the Mote financial institution nearest every Captain.
Kill a Knight, seize the Motes then financial institution them within the applicable receptacle. Once sufficient Motes have been banked, the Taken Captain will disappear and an Ogre will seem instead. Take it down then use the brand new secure space to your benefit to cover from the onslaught of provides. Once every nook is empty, stand on the glowing purple platform in the midst of the room, the place you’ll be transported to a brand new space.
You’ll now be up towards the Kell Echo boss. There are a number of injury phases for this boss, so don’t anticipate to one-shot him, even with the Witherhoard Exotic Grenade Launcher.
You’ll discover that you simply’re gaining Dark Entropy all through this struggle, so that you wish to ensure it doesn’t multiply too excessive as it should kill you. The nearer you’re to the Kell Echo boss, the much less Dark Entropy you should have, so now’s a very good time to equip these high-powered close-quarter weapons we talked about earlier.
Keep chasing the boss and be careful for snipers and different provides, in addition to the Blights fired at you as a result of they’ll kill you or ship you flying backwards. You may also race in entrance of him so he’s pushing you forwards as an alternative of backwards, so maintain that in thoughts.
Once you attain the tip of the room, he’ll disappear, so bounce on the transporter pad to chase after him. You’ll return into the Mote room, the place you’ll must eliminate the Captains once more and defeat the Ogres earlier than dealing with the boss once more.
Once he’s down, head in direction of the enormous purple circle you’ll be able to see on the underside of the ultimate platform. Jump via and also you’ll see the Emissary’s huge head. Collect your rewards and verify your Triumph web page to unlock Prophecy Complete.
If you desire a cool video information of the best way to get via the dungeon, take a look at this video from KackisHD.
You can take a look at the Season of Arrivals roadmap here, in addition to every part we find out about Destiny 2: Beyond Light.
If you’re simply getting began with Season of Arrivals, take a look at our guides on how to unlock Contact Public Events, earn Umbral Engrams and complete the Means to an End questline, how to get the Witherhoard Exotic Grenade Launcher and unlock the Seed of Silver Wings Artifact.
If you’re new to Destiny 2, you’ll be able to take a look at our Forsaken guide here in addition to how to find Lost Sectors and cache codes.