Destiny 2’s closing gambit – how Bungie goals to deliver its FPS again from the useless

During a presentation at gamescom this week, Destiny 2 design lead Lars Bakken vowed that the subsequent enlargement will flip the FPS sequel round.

With Destiny 2: Forsaken, Bungie is “doubling down”, providing extra looting, extra capturing, and extra methods to do each in a private story.

Everyone’s favorite (okay, not everybody’s) robotic, Cayde-6, is killed whereas investigating a jail break. He places up a battle, however Uldren – the main antagonist of Forsaken – and his eight barons snipe his ghost out of the sky and throw him by means of a wall. Savage.

In killing off one among Destiny’s most beloved characters, Bungie goals to make your mission really feel extra urgent. Squeeze that set off, watch the numbers pop, and consider Cayde-6.

The enlargement transports us all right into a lawless frontier to battle the Scorn, a magic-wielding group of Fallen and presumably the hardest, most dynamic enemies we’ve confronted but.

Luckily, we’ll have the instruments to take care of them. From Cayde-6’s signature revolver, the Ace of Spades, to a twin-firing rocket launcher dubbed the Two-Tailed Fox, our arsenal will likely be extra different and explosive.

Bungie says it desires to make Destiny 2’s gamers really feel “faster and more agile” than ever earlier than, it desires the rewards to be well worth the effort of achieving them, and it desires to handle the criticisms of the bottom game. Bungie goals to shake shit up.

One of the most important new options coming with the enlargement is Gambit, a PvP/PvE hybrid the place timing is the whole lot.

In Gambit, two groups battle separate waves of enemies. The enemies drop motes, and the workforce that banks sufficient motes can set off and tackle the boss. Kill the boss first and your workforce wins, however there’s a catch…

When you financial institution a set quantity of motes, you possibly can ship over a blocker to the opposing workforce. This AI-controlled enemy is a tank and your opponents must work collectively to take it down. While they’re doing that, you financial institution extra factors.

You can even select to ship over one among your teammates to periodically disrupt the opponents’ run. This is the gambit. Do you wish to sacrifice a gun and probably decelerate your human enemies, or do you want everybody to focus on the AI?

While Forsaken is likely to be scratching a well-recognized itch to earlier expansions, the introduction of Gambit ought to breathe new life into Destiny 2’s aggressive scene at the least. It stays to be seen whether or not Forsaken will do the identical for the game’s development, rewards, and story, however Bungie is saying all the suitable issues.

A triple-A developer admitting fault? It’s a gambit, but it surely may simply repay.

Destiny 2: Forsaken is out September four on PC, PS4, and Xbox One.

 
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