Destiny 2 is getting large stability updates, character motion velocity improve

Bungie is engaged on a number of stability adjustments for Destiny 2, alongside upgrades to character motion.

In the newest weekly replace, Bungie make clear some main updates coming to Destiny 2 within the close to future. The developer additionally expounded elements of the recently published roadmap.

Headlining these adjustments is what Bungie is looking the Go Fast replace, which encompasses plenty of tweaks designed to extend “hero moments.” This come down to hurry and mobility upgrades, in addition to weapon tuning – together with Crucible.

Here’s what Bungie is at the moment engaged on, to be launched within the coming months:

  • All three glides plus Catapult and Strafe Lift have been retuned and buffed to make them extra distinctive and sooner.
  • The mobility stat has had its vary expanded and been utterly retuned as nicely. In quick, everybody will get sooner and the excessive finish is larger.
  • The gamers’ floor velocity cap has been elevated, permitting for sooner complete motion velocity, no matter how you could get there.
  • Arcstrider, Sentinel, and Striker all transfer sooner, and on the identical velocity as each other, whereas of their Supers.
  • Arcstrider, as an entire, is performing nicely in PvP however largely attributable to its impartial recreation perks. We’ve made the next adjustments in an effort to get the Super to be a extra aggressive choice: sooner assault animations, sooner dodge animations, elevated vary of all assaults.
  • Supers recharge sooner for everybody!
  • We’ve buffed a number of weapon archetypes (together with, however not restricted to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and some particular perks, as nicely.
  • A key objective right here is to make Shotguns, Snipers, and Fusion rifles extra prevalent within the recreation.

Destiny 2 is getting large stability updates, character motion velocity improve

For PvP, there are just a few Crucible-specific tweaks that Bungie hopes will improve the tempo of fight, and the frequency of energy play.

  • Player respawn occasions for all Quickplay modes have been decreased.
  • Power Ammo respawn timers for all Quickplay modes have been lowered ~30%.
  • Power Ammo respawn timers in Survival have been lowered ~40%.
  • Power Ammo respawn timers in Countdown have been lowered ~25%.
  • Ammo counts have been adjusted in relation to those timers, and in relation to weapon kind.
  • Enemy gamers now drop their energy ammo on loss of life.
  • The dropped brick is accessible to anybody till picked up or 30 seconds have handed.

Bungie additionally confirmed that the Shoulder Charge nerf that was carried out just lately has been reverted. “Shoulder Charge’s movement utility was perceived as more valuable than its damage utility, which made it feel bad to actually hit someone with Shoulder Charge,” Bungie explained.

“The goal of the untargeted distance nerf was to discourage using the ability as a movement mode by making it only effective when using it against enemies. In retrospect, we think this change was a mistake and we’ve heard you all say the same.”

Finally, the flinch obtained when utilizing sniper rifles, which followers complained was too excessive, will likely be lowered. Bungie is playtesting some adjustments, however attributable to a bug, it might not be “perfect.”

None of those adjustments have launch dates but, however they’re all among the many issues Bungie’s sandbox group spends their time on.

 
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