Destiny 2 will maintain the 30fps lock its predecessor had, regardless of the existence of extra highly effective consoles.
Some Destiny followers felt full-blown sequel would result in main technical overhauls, such because the improve to 60fps, to consoles. This is unfortunately not the case with Destiny 2, and the rationale has to do with the consoles’ obvious lack of energy.
Destiny 2 leads Luke Smith and Mark Noseworthy spoke to IGN after final week’s big unveiling to reply all kinds of questions, and one in all which was about Bungie’s choice to as soon as once more lock the frame-rate to 30fps.
“I mean, I’m going to wade into this, and you [Mark Noseworthy] can flesh it out,” mentioned Smith, as transcribed by Digital Foundry.
“The console, the PS4 Pro is super powerful, but it couldn’t run our game at 60. Our game’s this rich physics simulation where collision of players, networking, etc, and like, it wouldn’t run… [there’s] not enough horsepower there.”
Noseworthy then reiterated Smith’s assertion, saying that the PS4 Pro’s GPU may be very highly effective, which is why the studio is ready to ship 4K on the console. “It’s on the CPU side,” he added.
“Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like five, six, seven other players in a public event; that is incredibly intensive for hardware.”
The pair don’t point out Xbox Scorpio in any respect throughout this dialog, most likely a results of Activision’s exclusivity cope with Sony. With that in thoughts, issues might go both method so far as frame-rate of the Scorpio model, although the sensible cash is on barely nicer visuals with the identical 30fps lock.
Destiny 2 is out September eight on PS4, and Xbox One. The PC model doesn’t but have a agency launch date.
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