The first raid lair in Destiny 2 is Eater of Worlds. This walkthrough will take you thru it step-by-step.
Destiny 2 gamers who personal Curse of Osiris spent the weekend battling with Eater of Worlds, the primary Raid Lair to be added to Leviathan. Its secrets and techniques have been busted vast open, in order a part of our Destiny 2 guide, we’re now in a position to carry you a full Eater of Worlds Raid Lair walkthrough. Read on for all the small print, or try Arekkz‘s video if you’re extra the visible kind.
You’ll should be fairly excessive stage to sort out the Eater of Worlds Raid Lair, so for those who’re not but as much as scratch try our general Destiny 2 levelling and Power guidelines and extra particularly our web page on how to get to the Power cap in Destiny 2: Curse of Osiris.
Starting the Eater of Worlds Raid Lair
Load up the Eater of Worlds Raid Lair from the Director – it has its personal node within the Leviathan space, so don’t hearth up the primary Leviathan Raid by mistake. Once you zone in, strategy after which enter the door immediately in entrance of you, and go by means of the bowels of the ship. You’ll must do a little bit of platforming together with leaping by means of holes in turning gears earlier than you attain a gravity properly that may springboard you to the following space.
When you land, push ahead a bit to identify a purple-lit room. This is the world for the primary Trial, however it takes a little bit of effort to get to the seat of the motion.
Floating platforms above the purple lake Trial
The floating platforms have two behaviours. First, if a single Guardian stands on one for a brief period of time, the following platform will spawn in. Second, if two or extra Guardians stand on a platform, it itself will despawn, dropping them to their doom.
The resolution is easy: type an orderly queue and cross single file. When the primary Guardian jumps to the following platform, the Guardian behind them follows swimsuit, touchdown on the earlier one. Hop frog your method alongside the sequence.
The backmost platforms will despawn as you progress alongside, however you get warning – the platform goes pink, and also you’ll have about 10 seconds to maneuver to the following one. Stay calm, make sure the group retains transferring at a gentle tempo, and also you’ll be high quality.
When you’ve progressed far sufficient you’ll discover the trail branches. Divide into two teams of three and have one workforce go in every path. Later, the paths reconverge, and also you’ll must zip merge collectively, and within the final phase, the trail winds round itself a bit – so it’s essential to maintain monitor of which platform is the following one always.
The floating platform path is split into 4 segments. Throughout the floating platform part you’ll discover “islands” the place a couple of enemies have gathered. Jump on and clear them out to activate a checkpoint, and save your self having to repeat the earlier part for those who mess up half method by means of. Be cautious of the Psion Snipers on distant platforms.
Eater of Worlds Raid Lair: first encounter
Once you stand up onto stable land you’ll set off the primary encounter. It’s a wave battle in opposition to stacks of Cabal, and whereas the motion is intense it’s not tremendous troublesome, and there are not any particular methods or actions to carry out.
Simply divide into two groups and half your crew cowl the left facet of the realm and the opposite cowl the proper. You’ve confronted far worse than this, and so long as you’re all decently outfitted with on-par weapons and armour, you’ll be high quality. Use any suppression skills you will have on the Marauders to cease them closing with you, and save your massive weapons and supers for Colossi.
When you will have defeated all of the enemies, a chest will spawn together with your loot, and the ground will open up revealing the trail to the following space.
Arc pistons trial
The subsequent problem is to cross a giant engine room of some kind by operating throughout the pipes. The solely drawback is that at any time when the large pistons overhead hearth, Arc vitality suffuses the pipes and anyone standing on them dies.
Happily, physics involves the rescue: rubber mat will prevent from being shocked. Make certain that you’re tucked into one of many little sheltered corners with the protected flooring when the pistons hearth, and also you’ll haven’t any bother.
On the far facet of this room you’ll be transported by means of – one thing? – and find yourself within the last room, the place you should full one other encounter earlier than you face the ultimate boss.
Eater of Worlds Raid Lair: second encounter
The last room is laid out with three platforms marked by a flaming altar. Each of them supplies a view of the overhanging three-sided central construction, which is notable for the massive round craters on it. Additionally, there are six Vex Cranium cannons positioned across the room, with two between every platform. The cannons might be collected and positioned within the flaming altars to cost up with matching factor; after they’re completed charging, the flames will exit and you may seize them.
The encounter begins as quickly as you choose up a Vex Cranium. Quite a lot of mines will seem within the craters on the central construction; it’s essential to destroy these, however the one technique to do it’s by capturing them with a Vex Cranium charged with the matching factor. You must destory all of the mines, on either side of the construction, to finish the encounter.
Split your workforce into three defenders and three runners. The defenders every take a plate and maintain it away from provides. The runners sprint off to fetch Vex Craniums and produce them again to the altars to cost them with elemental energy.
Each altar can cost as much as three Vex Craniums directly, and also you’ll wish to cost with the factor you really must destroy the mines. Have the defenders name out what components they’ll see, and have the runners name out which factor they’re charging, so that you just don’t find yourself with everybody doing Arc, for instance, whereas all of the mines are Solar and Void. While a Vex Cranium is charging, the runner who deposited it must be off fetching one other one – you will have a restricted time to take out all of the mines, and if there are many the identical factor you really want to have a number of Vex Craniums charging directly.
Once a Vex Cranium has charged, the runner grabs it, runs to wherever the suitable mines are, and shoots heck out of them. You may have sufficient ammo to destroy one and a half mines for those who purpose properly, so be sure you transfer on to any remaining mines of the identical factor after you’ve destroyed one, and name out to your teammates if a mine is half-damaged. Make certain you empty the Vex Cranium cost fully, in order that it despawns, as that is what causes new ones to seem.
Once all of the mines on all three sides are destroyed, you’ll start the ultimate boss.
Eater of Worlds Raid Lair boss: Argos
Divide into three defenders and three runners.
Argos is surrounded by a three-sided defend which is punctuated by cylinders, ports or tunnels of some variety. One of those three cylinders will probably be glowing always; that is the “active” facet of the defend, the place you’ll wish to focus your consideration throughout that spherical. The defenders ought to shield the platform on this facet from provides.
Surrounding the defend on the lively facet, you’ll spot three massive orbs of elemental vitality – they are often any mixture of components. The runners want to decide on considered one of these orbs, then run off and cost a Vex Cranium with the matching factor.
While the primary three Vex Craniums are charging, it’s worthwhile grabbing the remaining three Vex Craniums and charging them in any factor, ideally on the lively facet altar if there are sufficient free flames.
When the matching elemental Vex Craniums are charged, the runners ought to carry them to the lively facet, able to drop the defend. When you hearth on the orb with the matching Vex Cranium, it should transfer in direction of the central cylinder, and on this method the three runners can push all of them into the cylinder on the similar time, forcing the defend to drop. Make certain you countdown to make sure everybody does this collectively.
If you get all three elemental orbs into the cylinder, the defend will drop and you may injury Argos – expend the remainder of the cannon cost, for a begin, earlier than switching to your favorite heavy injury weapon to focus on Argo’s central eye – its crucial level. Sins of the Past is a great rocket launcher choice for boss injury.
Argos has one thing to say about all this, after all. As properly as bringing in stacks of provides, it should hearth a pyramidal containment subject at particular person gamers. If caught on this, the trapped participant will start floating off skywards, and must be busted out by their teammates with weapons hearth.
Argos can even hearth out some kind of bizarre hybrid torpedo Harpies, which is able to all dive bomb one explicit participant. Call them out, and have the workforce shoot them out of the air to stop huge injury.
You solely have 4 injury phases to defeat Argos, as you’ll see within the subsequent part.
Destroying Argos’s weak factors
Between injury phases, Argos will drop its defend independently, and platforms will seem across the room. When this occurs you will have a brief window by which to stop a workforce wipe by destroying two of its six weak factors. The simplest way to do that is to separate into two groups of three, every specializing in one weak level, and shortly climb up as shut as attainable earlier than unleashing hell.
There are two weak factors on Argos’s head, two on high of its again, and two on its limbs. The limb weak factors are the toughest to hit so that you’re higher off doing these first, then transferring onto to go and eventually again. They glow white, after which pink when attacked.
Don’t use rockets or snipers on the weak factors throughout these phases as the purpose is to not dish out huge injury however to take care of regular hearth in order that the pink glow fees up and up till the weak level explodes. Think of it like an ever-charging defend it’s a must to put on down slightly than a complete quantity it’s essential to chip away at; you’re higher off utilizing a hint rifle, an auto rifle or another speedy hearth weapon than one thing that hits arduous however at intervals.
When you will have destroyed Argos you’ll be returned to Calus’s rooms on Leviathan and might acquire your loot.
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