Destiny 2 content material inbound from Vicarious Visions and High Moon, Activision boss “not happy” with first sport’s “cadence”

Destiny 2 received’t have content material droughts, even when Activision has to throw assets at Bungie all day.

Destiny 2 content material inbound from Vicarious Visions and High Moon, Activision boss “not happy” with first sport’s “cadence”

Destiny 2 goes to keep away from the lengthy, uninteresting gaps between DLC packs and expansions which plagued the primary sport, if Activision is to be believed.

Speaking to GamesIndustry, Activision CEO Eric Hirshberg copped, once more, to Destiny’s content drought problems.

“I have not been happy with the cadence [of new content]. We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content,” he stated.

“I feel like that, as great as The Dark Below, House of Wolves, The Taken King and Rise of Iron all are, clearly there was appetite for more.”

The resolution? Activision has rounded up a few of its inner studios and put them at Bungie’s disposal for Destiny 2.

“One of the things you’ll see post the launch of Destiny 2, is that we have got additional AAA developers from inside the Activision ecosystem working with Bungie on Destiny content, including Vicarious Visions and High Moon. That will allow us to keep an even more robust pipeline of content in the ecosystem,” Hirshberg stated.

Elsewhere within the interview Hirshberg in contrast Destiny’s launch sample to Call of Duty’s. Call of Duty has an annual launch cycle, however multiplayer video games can final for a number of years no, as we’ve seen with titles like Black Ops three remaining fashionable even with two additional releases within the interim.

Destiny’s persistent universe is best suited to this new mannequin of multi-year lifespans, and so transferring from expansions to a real sequel is a dangerous transfer.

“Destiny 2 is a sequel, a hard reset, and that choice was not a casual decision,” Hirshberg stated.

“It was something we really debated, because if you are in a persistent universe, then obviously people’s investment continues to have value in perpetuity. However, it can also become intimidating for new players to join.”

The govt stated that annual releases give builders an opportunity to usher in new concepts commonly, which isn’t attainable in persistent universe video games – however that he thinks Destiny 2 could characterize step one in establishing a brand new and probably equally profitable technique.

“What we’ve found is that there is more than one good way to do it. We have a winning formula on Call of Duty. It is too early to tell, but having Destiny 1, followed by three years of expansions, and then hopefully Destiny 2 doing even better, will mean we have another winning formula.”

Destiny 2 releases in September for PS4 and Xbox One, with PC launch to observe in October. Vicarious Visions developed the PC build of Destiny 2. You can study a lot, far more in our Destiny 2 guide.

The unique Destiny launched in September 2014, and was succeeded by two DLC packs and two main expansions, in addition to semi-regular dwell occasions. Bungie obtained higher at maintaining issues energetic because the years rolled on, but it surely’s been fairly quiet this yr and we’re excited to see how issues enhance with Destiny 2.

 
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