Obsidian’s The Outer Worlds will cope with some political themes, nevertheless it’s not going to be a “politically-charged” game.
The Outer Worlds co-director Leonard Boyarsky is cautious to not lean too arduous into among the game’s story implications. Though he says the game will poke enjoyable at capitalism, it gained’t “lecture” gamers about one ideology or one other.
To Boyarsky, it all the time comes all the way down to energy and the way it will get utilized by the game’s factions towards those that don’t have it. “I like money: I’m not against capitalism and in a lot of ways I’m happy with our society. But of course there are a lot of ways in which it could be improved,” he informed VGC.
“Having grown up in America and been by the onslaught of shopper tradition, we’re very acquainted with that and wish to poke enjoyable at it. But like how with [2001 RPG] Arcanum after we had been coping with racial points, the story all the time comes all the way down to stability of energy, how folks get energy and the way they use it. We’ve been very cautious, I’ve been very cautious.
“I don’t need folks to suppose it is a actually arduous, politically-charged game: it’s purported to be enjoyable, it’s purported to be humorous.”
For occasion, Boyarsky says the workforce went to nice lengths to make characters whose ideologies he doesn’t agree with “very sensible and very believable.” The inverse is true, as there are others who posses stances extra in step with Boyarsky’s, however they is probably not “very nice to hang out with.”
“So we don’t want to set up strawman or anything and say, ‘look how horrible this is!’ It’s really about looking at all aspects of issues. The last thing we want to do is make a game that people feel is lecturing them,” he defined.
The Outer Worlds is out October 25 on PC, PS4, and Xbox One.
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