As is Dwarven custom, the intersteller halflings at Deep Rock Galactic simply gained’t cease digging. Alien bugs or no, there’s gold down there – so seize a shovel and get within the gap. This week, builders Ghost Ship Games revealed their plans for the following few months of mining n’ capturing, bringing new biomes, courses, jobs and goals to the beardiest blokes in deep house.
Deep Rock Galactic completed its early entry contract by launching last Thursday. But the digging’s by no means fairly completed – and the supervisors at Ghost Ship Games have outlined the following three updates you’ll be digging into over the approaching yr.
Pinning the bulletin over on Steam this week, Deep Rock Galactic’s post-launch roadmap outlines the stellar miner’s subsequent three content material drops. Set to launch subsequent month, Update 31 kicks issues off with a couple of options that, for no matter cause, couldn’t make it into the 1.zero launch – three new mission goals, a “Smart Stout” to sip on, new monster handbook pages and enhancements to the proc-gen cave techniques.
Sometime after summer time, Update 2 is establishing two new mission sorts and extra cosmetics, alongside a brand new beauty DLC pack and different unconfirmed bonuses. As the yr closes out, Update 24 plans to supply two planet biomes, new enemy sorts, and “more unannounced stuff”.
Even if he’s not a fan of its direct influences in both Minecraft or Left 4 Dead, Nic Reuben had a blast with the game in his Deep Rock Galactic review. “Sixteen tons of detail, sixteen tons of character, sixteen tons of riotous bug blasting, spelunking co-operative goodness. Deep Rock Galactic is a company I’ve got no qualms about selling my soul to for hours more to come.”
From the sounds of issues, the mines might be open for months – if not years – to come back. Deep Rock Galactic is out now on Steam for £25/€30/$30.