Death Stranding received a new trailer at The Game Awards, and it’s greater than only a little bit of free affiliation with Lovecraftian monsters and peculiar, baby-driven future tech. At least it’s in line with director Hideo Kojima, who gave some context for the trailer’s occasions in a brand new interview.
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“One of the themes of this game is life and death,” Kojima tells IGN. “So I want people to realize that when they die in the game, that isn’t the end.” Instead, dying takes you to an underwater purgatory – the very one you see Norman Reedus floating round in simply earlier than the reveal of the web’s new favourite son, throat child.
When you die, you’ll be despatched to this underwater location, which you’ll then discover in first-person as a spirit, recovering misplaced gadgets and different issues. Kojima says that is his try and get away from the old-fashioned demise mechanic that has been round since arcades, which was designed to suck quarters and hasn’t developed a lot sense. When you’re in that underwater state, “you’re not dead or alive. It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.”
Your lives and deaths can have persistence within the sport world, so if you return to your physique you’ll be again in a world that acknowledges your prior defeat. Kojima says “death will never pull you out of the game.”
The Game Awards trailer is chronologically the earliest a part of Death Stranding we’ve seen thus far, happening simply after the prologue and earlier than both of the earlier trailers. The child which has appeared all through these movies is similar little man all through, and he’s greater than only a memeable story presence. Both the newborn and clackity mechanical arm have some form of gameplay presence, however Kojima’s not revealing what simply but.
It is certainly the rain that causes the sudden getting older we see in that trailer. Apparently this little bit of climate is named Timefall, and it impacts folks, animals, and vegetation all alike. It’s another piece of the Death Stranding puzzle, and Kojima guarantees it’s not all mysteries and surrealistic nonsense. “Everything makes sense,” says Kojima. “Everything will come together.”
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