Kojima Productions’ esoteric postman simulator Death Stranding isn’t out on PC till July 14th, however I’ve been strolling round an early preview construct of the game for the final couple of days and man alive, it’s actually very heartening to see such a handsome PS4 game run at a correct 60fps on PC, lemme inform ya. It bodes extraordinarily properly for Horizon Zero Dawn‘s eventual PC release, too, as Death Stranding uses the very same Decima Engine as Guerrilla’s futuristic open world-athon.
The actually excellent news, although, is that Death Stranding’s PC requirements appear to be proper on the cash, as my early checks present the game’s really useful GTX 1060 graphics card could have no bother hitting properly over 60fps on max settings at 1080p.
Alas, I’m not allowed to point out you what the game appears like on all its varied graphics settings simply but, however you’ll have 4 presets to select from come July 14th: Low, Medium, Default and Very High. Each one tells you the way a lot VRAM or graphics reminiscence it requires, too, providing you with indication of whether or not your graphics card might be as much as the duty of working them or not.
Most graphics playing cards ought to be capable of deal with working the game at 1920×1080, as even Very High solely requires a most of 4GB of obtainable graphics reminiscence. That mentioned, you’ll in all probability want a graphics card with a minimum of 6GB of reminiscence if you wish to play at greater resolutions, as Very High wants 4.2GB of obtainable graphics reminiscence at 1440p, and 4.8GB at 4K. It’s potential these settings might change within the run-up to launch, in fact, and there’ll little doubt be further graphics drivers out there nearer to launch that can assist the game run even higher on Nvidia and AMD graphics playing cards alike.
However, from what I’ve performed thus far on my Core i5-8600Ok, 16GB of RAM and GTX 1060-powered PC, it’s all trying extraordinarily promising. At 1080p, my trusty Asus GeForce GTX 1060 OC 9Gbps Edition GPU was in a position to hit a gentle 60fps on max settings at 1920×1080, typically averaging nearer to 65fps relying on how a lot of the game’s definitely-American-and-not-Icelandic surroundings I occurred to be taking a look at.
At 1440p, that common body charge dropped to round 40-45fps on Very High, however knocking the standard right down to Low solely pushed up my body charge to round 47-53fps, so that you’re probably not gaining an enormous quantity by twiddling with the settings. And to be sincere, it’s not like Low is considerably uglier than Very High, both. All you’re actually lacking out on are some barely extra slippery-looking rocks when it rains, some additional patches of vegetation and a few mildly extra correct lighting. Yer man Sam Bridges nonetheless appears simply as postman-like on Low as he does on Very High, and cutscenes nonetheless play out at a locked 60fps, too (of which there are lots of).
Indeed, if all you search is to duplicate the “true console experience” of Death Stranding on PC, then you definately’ll be happy to listen to that even a GTX 1060 can handle a gentle 30fps at 4K, too – albeit on Low as the rest will make it correctly chug.
Still, as early efficiency checks go, Death Stranding definitely appears prefer it’s going to ship the products, in the event you’ll pardon the pun. I’ll be testing the game extra totally with a greater diversity of graphics playing cards nearer to launch, however from what I’ve seen thus far, it’s trying like Death Stranding might be posting some very wonderful figures certainly (sorry, not sorry).