Hideo Kojima needs Death Stranding to be a recreation about “creating connections” slightly than dividing its gamers into winners and losers. In an article for Rolling Stone, he cites movies like Dunkirk and The Great Escape as inspirations for a unique kind of struggle recreation.
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Kojima says that The Great Escape helped create his first recreation, Metal Gear, again in 1987. Due to limitations, he realised he couldn’t make the sport of all-out struggle that his superiors have been encouraging, and as an alternative “devised a game based on avoiding conflict and sneaking past enemies.”
Kojima says that because the very first videogames, “competition was the common key component. Conflict is a means to victory. A detailed explanation isn’t required. All Mario needs to do to rescue the princess is defeat his foes.”
But it’s this sense of competitors, particularly in struggle, that Kojima needs to go away behind. He says Dunkirk and The Great Escape are each movies about survival, escape, and defending human life, and that’s why they affect Death Stranding so closely.
Kojima concludes his article by saying “We are ready for a game not based on competition, but that will bring good to the player and make connections. We don’t need a game about dividing players between winners and losers, but about creating connections at a different level.”
“We are still awash in a flood of games where defeating enemies is the focus. It’s time for video games to achieve their Dunkirk, their The Great Escape. We need a game that maintains the essence and fun unique to the medium, but also offers a completely new type of experience.”