Dead Island 2’s programmer wishes to make zombies enjoyable once again

A first-person view of a huge zombie unleashing a punch, while the hero readies a hammer, on a Venice Beach street

Image: Dambuster Studios/Deep Silver

After years in the growth wild, Dead Island 2 is back– and also its programmer additionally wishes to return to the fundamentals of zombie fiction. At a sneak peek occasion in London previously this month, U.K. workshop Dambuster Studios informed the set up reporters that of the game’s 4 columns– together with “paradise gone to hell,” “visceral combat,” and also “pulp tone”– was “zombie core.”

It feels like specifying the noticeable. Dead Island 2, like its 2011 precursor, is a game concerning making it through a zombie armageddon and also combating the shambling undead. Of program zombies are main to it; why would certainly Dambuster require to reiterate this? But the programmers have a finer indicate make right here.

“A lot of the zombie… not just games, but franchises, especially in the last five to 10 years, a lot of times the message is that the real enemy is humans. The real bad guy is other people, hell is other people,” lead narrative developer Ayesha Khan (that passes Khan, properly) informedPolygon She can quickly be speaking about The Walking Dead or The Last ofUs “Zombies can end up being nearly a background, nearly simply an establishing option. This can be on the moon, yet rather it’s with zombies. But actually, it has to do with individuals and also the partnerships. And, you recognize, occasionally that makes lovely, beautiful games and also motion pictures and also television. We’re not dissing that at all.

“But we wanted to keep zombies as the enemy, as the visuals, as the focus, as the gameplay. Always at the core, at the forefront,” Khan stated. “That’s the focus of the game.”

A zombie wearing a crash helmet and knee pads on Santa Monica beach, with the sun setting in the background

Image: Dambuster Studios/Deep Silver

Dead Island 2, after that, is not a game concerning warring intrigues of survivors, or the human expense of living in a savage globe. It’s a game concerning mashing awful undead beasts in the head with hefty executes. Its zombies are not a sociopolitical allegory, or a remarkable driver. They are frightening and also gross and also amusing.

In this, Dambuster wishes to go also additionally than initial Dead Island, by Polish programmer Techland, which was a not likely blockbuster in 2011 on the stamina of its vivid, harsh melee gameplay, otherwise its narration. “We were looking at the sheer madness of the combat in the original Dead Island, but the tone of the story and the narrative sometimes didn’t quite match, it tended to be a bit more serious, a bit more focused. That’s the sort of thing that other games have doubled down on,” stated Khan, probably describing both Dying Light games Techland has actually made because Dead Island‘s launch.

“So we were looking a little bit at what is not being done as much right now […] And one of the things that we really wanted to do was just make zombies fun again. Just have some fun with it, have the characters be having fun with it, you know, have everything be wonderful, ridiculous, larger than life, over the top. Just really double down on that, because that’s the combat, you know? It’s hard to marry a very strait-laced story with combat that lets you pull out a [zombie’s] spine and show it to them, right?”

A first-person view of a zombie in sunglasses being throttled by the player, while the player readies an attack with an electrified machete

Image: Dambuster Studios/Deep Silver

“We’ve got a core [melee combat] system that we think is pretty amazing,” included technological art supervisorDan Evans “But it’s horribly violent. If we didn’t have just, like, a little bit of a lighter tone to it, I think it could just be a really grim murder simulator.” Evans mentions the movie supervisors Paul Verhoeven and also Quentin Tarantino as motivations, for their capability to press gory physical violence right into the world of the unreasonable, also amusing.

“This kind of a game is a love letter to Hollywood B-movie horror movies, right?” statedKhan “We’re almost talking, like, a modern person watching a [George] Romero, a Day of the Dead. That’s the feeling, you know? Back then it was more shocking, it was more unusual. But a modern person is just like, ‘Oh, they really doubled down on the zombies!’”

Evans contributed with a shoutout for The Return of the Living Dead, while Khan admires the master of zombie comic scary,Sam Raimi “I mean, [our game] is not as slapstick in storyline as Evil Dead, but it’s on that spectrum of like, ridiculous and gory, but everybody’s having fun here, though. You know, we’re all here to have a ridiculous, fun time.”

If absolutely nothing else, that feels like an honorable objective for the programmer of a zombie game to have in 2022. Dead Island 2 will certainly be launched onFeb 3, 2023, for PlayStation 4, PlayStation 5, Windows COMPUTER, Xbox One, and also Xbox Series X. Check out our hands-on impressions of the game for even more.

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Source: Polygon

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