Marcin Iwinski, the co-founder of CD Projket Red, had promised in his face-to-face apology video, the first major patch, version 1.1., Regarding the Cyberpunk 2077 fixes was scheduled for release at the end of the month. January 2021, and the promises have been kept. The Polish studio has indeed cracked a message on its official website to massively repair the major technical problems found on both PS4 and Xbox One consoles, but also on PC and Stadia. By taking a look in the list of fixes, we learn that the game offers much better stability, that crashes on old gen consoles should be much less frequent and that problems related to quests or in the open world also have been reviewed and corrected. The list being as long as the arm, we copy and paste everything that has been repaired, knowing that it will all the same go and check to be sure that everything has been correctly applied. We remind you that patch 1.2 is already in production, with a release scheduled for the month of February if we stick to the roadmap established by the developers.
PATCH 1.1
Stability
Various stability improvements, including:
- Improved memory usage for various game systems: characters, interactions, navigation, in-game videos (news, TV, etc.), foliage, laser effects, mini-map, devices, AI, traffic, traffic system environmental damage, systems related to graphics processors, etc.
- Fixed various crashes (related to loading saves, opening and closing the game, and point of no return, among others).
Quests / Open World
- Fixed an issue in Epistrophy, where Delamain’s calls would instantly disappear and they could not be answered.
- Fixed an issue in Epistrophy where Delamain would not call the player when they approach wanted vehicles.
- Fixed an issue in M’ap Tann Pelen where the objective would sometimes get stuck on “Answer Mr. Hands Call”.
- Fixed an issue in Pyramid Song where Judy could teleport under the ground.
- Fixed an issue in Poem of the Atoms where it was impossible to speak to the Zen Master.
- Fixed an issue in Down on the Street, where Takemura was not calling.
- Fixed an issue in The Gathering where Jackie could sometimes disappear.
- Fixed an issue in The Beast in Me: The Great Race where it was sometimes impossible to get out of the car.
- Fixed an issue where players could no longer receive calls and messages if they stray too far from the A Day In The Life area.
- Fixed an issue in Space Oddity, where opening the package would not trigger the rest of the quest.
- Retroactively fixed saves affected by a rare issue in Automatic Love, where Judy could not be spoken to due to an invisible wall. We are currently investigating the underlying problem.
- Fixed an issue that prevented players from claiming their reward in Contract: Freedom of the Press. The quest will end automatically for those who could not collect the reward, and it will be distributed to them automatically.
- Fixed an issue in Epistrophy where Delamain would remain silent throughout the quest if the player initially refused to help him.
User interface
- Fixed an issue where the text prompting to leave a Sensory Dance might not appear.
- Removed an invalid loot item.
Visual
- Fixed an issue where the trajectory of a grenade could appear in photo mode.
- Fixed the color of particles that, up close, appear pink.
- Fixed an issue that resulted in cars appearing incorrectly in Reported Crime: Welcome to Night City.
Success
- Fixed an issue where completing assaults in progress in Santo Domingo would no longer contribute to the progress of The Jungle achievement, preventing its completion.
Various
- Addressed the issue responsible for oversized save sets (related to the modifier indicating that an item is crafted), and reduced the size of existing save sets (please note that this will not repair corrupt save files on PC before upgrading. update 1.06).
- Fixed an issue where opening the weapon wheel and performing an action could stop logging entered data.
- Fixed an issue where the ‘Continue’ button in the main menu could load an endgame save.
Exclusive to PlayStation consoles
- Optimized crowd performance on PlayStation 4 Pro and PlayStation 5.
- Fixed various crashes on PlayStation 4.
Exclusive to Xbox consoles
- Improved memory usage for character creation, mirrors, scanner, remote camera control and menus (inventory, map) on Xbox One, Xbox One X, and Xbox One S.
PC exclusive
- It is now possible to redeem an achievement when Steam is in offline mode. Note: Offline mode must be activated before launching the game. This change is not retroactive.
- Crashes when launching the game related to loading the cache of addressed NVIDIA graphics cards.
Exclusive to Stadia
- Concert sound should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures of several melee weapons.
- Adjusted the default dead zone settings for more responsiveness. Note: This change will only affect your settings if you have kept the default settings.