CD Projekt Red is not going to compromise on the standard of Cyberpunk 2077 on consoles.
Despite solely exhibiting Cyberpunk 2077 working on high-end PCs, the developer says it gained’t deal with consoles as something however first-class residents.
This is a specific sticking level for a lot of, particularly on the tail finish of a console era. Some routinely assumed the absence of console footage doesn’t bode effectively for the standard of the ultimate product.
Speaking to Wccftech at E3, CD Projekt Red’s Alvin Liu mentioned gamers shouldn’t fear.
“We’re targeting consoles as first class platforms and it looks amazing there,” he mentioned. “So obviously, if you spent, you know, $2,000 building your PC rig, it’s going to look better on that. But the graphics are quite amazing for what you’re going to get from Cyberpunk 2077 on consoles and low-end PCs.”
Liu added that it wasn’t a problem to get the game to run on consoles and low-end PCs because of the Red Engine’s customized nature.
CD Projekt Red doesn’t precisely have one of the best observe file relating to console optimisation. The Witcher 3, although visually similar to PCs, had a notoriously sub-30fps efficiency in busy cities – and the notorious swamp – on PS4 and Xbox One.
Considering the condensed scale of Cyberpunk 2077 in comparison with The Witcher 3, followers have each proper to be anxious. We might by no means discover out for certain till the game releases, however we hope the hole gained’t be too large.
Cyberpunk 2077 is out April 16 on PC, PS4, and Xbox One.
Source