CS: GO update from 12/10/2020 (v1.37.7.4)

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Changelog:

[ Misc ]

  • Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
  • Lowered volume of background scenery when Ancient is selected.
  • Lowered volume of female death sounds.
  • Resampled older sounds for HRTF.

[ Maps ]

  • MIRAGE
    • Fixed clipbrushes for Retakes.
  • ANCIENT
    • Reduced soundscape volume.
    • Tweaked ambient light levels in some locations.
    • Added additional lights to dark corners.
    • Removed metal pillars by backdoor entrance to B site.
    • Scaffolding by B site can now be shot through.
    • Blocked visibility between boxes on A site.
    • Tweaked blending for better player reads in some locations.
    • Redid visual language of ledges around mid, more obvious what is/isnt pathable.
    • Marked additional props for low end CPU/GPU culling.
    • Mossy walls no longer surface type ‘grass’.
    • Fixed invisible pottery.
    • Removed some visual clutter around backdoor to B.
    • General optimizations.
    • Feneral clipping fixes.
    • Added de_ancient_zoo VMF to SDK for community map makers.
  • FROSTBITE
    • Improved performance.
    • Improved loot spawns.
    • Changed certain doors to improve gameplay flow.
    • Fixed reported cases of physics objects falling through displacements.
    • Fixed rare cases of weapon drops getting stuck in the border clipping
    • Reworked the bar building for improved gameplay.
    • Fixed rare cases of drone deliveries falling through the ground.
    • Clipped fence around the electrical building to allow for easier jumps onto roof.
    • Made it easier to grab onto the ladders on the ski lift posts.
    • Fixed floating counter on security gate.
    • Reworked the village buildings for improved gameplay.
    • Fixed various stuck spots.
    • Fixed various spots where loot would get stuck.
    • Avalanche sound is now quieter and plays only after the first wave.
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