Changelog:
[ Misc ]
- Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them.
- Lowered volume of background scenery when Ancient is selected.
- Lowered volume of female death sounds.
- Resampled older sounds for HRTF.
[ Maps ]
- MIRAGE
- Fixed clipbrushes for Retakes.
- ANCIENT
- Reduced soundscape volume.
- Tweaked ambient light levels in some locations.
- Added additional lights to dark corners.
- Removed metal pillars by backdoor entrance to B site.
- Scaffolding by B site can now be shot through.
- Blocked visibility between boxes on A site.
- Tweaked blending for better player reads in some locations.
- Redid visual language of ledges around mid, more obvious what is/isnt pathable.
- Marked additional props for low end CPU/GPU culling.
- Mossy walls no longer surface type ‘grass’.
- Fixed invisible pottery.
- Removed some visual clutter around backdoor to B.
- General optimizations.
- Feneral clipping fixes.
- Added de_ancient_zoo VMF to SDK for community map makers.
- FROSTBITE
- Improved performance.
- Improved loot spawns.
- Changed certain doors to improve gameplay flow.
- Fixed reported cases of physics objects falling through displacements.
- Fixed rare cases of weapon drops getting stuck in the border clipping
- Reworked the bar building for improved gameplay.
- Fixed rare cases of drone deliveries falling through the ground.
- Clipped fence around the electrical building to allow for easier jumps onto roof.
- Made it easier to grab onto the ladders on the ski lift posts.
- Fixed floating counter on security gate.
- Reworked the village buildings for improved gameplay.
- Fixed various stuck spots.
- Fixed various spots where loot would get stuck.
- Avalanche sound is now quieter and plays only after the first wave.