CS: GO update from 06/11/2020 (v1.37.5.6)

Changelog:

[ Gameplay ]

  • Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations.

[ Agents ]

  • Adjusted some agent textures for improved visibility.

[ Misc ]

  • Adjusted dropped C4 collision geometry.
  • Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage.
  • Added Desert Eagle shell eject event for last bullet fired.

[ Rendering ]

  • Minor texture streaming optimizations.

[ Maps ]

  • Overpass:
    • Removed large ivy-models near bathrooms by A site
    • Removed thin windows in bathrooms by A site
    • Removed bicycle by picnic by A long
    • Brightened up connector tunnel
    • Brightened up T spawn
    • Added nice stone trims
  • Dust2:
    • Flipped B site doors
    • Simplified background when looking from B tunnels towards truck in mid
    • Changed fog start distance from 1000 to 512, changed max density from .2 to .4
    • Raised windows by A site ramp to make characters stand out more
  • Mirage:
    • Removed trash pile at top of mid
    • Trimmed plant by T spawn, towards apartments
    • Boosted light in market window
    • Fixed silent dropdown bug from B site balcony
    • Changed angle of ladder in ladder-room
  • Inferno:
    • Trimmed ivy by CT spawn towards A site arch
    • Fixed CSM shadow from tower in mid
  • Train:
    • Added new train bumper model with flat top
  • Cache:
    • Replaced ladder to sniper’s nest with a box
    • Cleaned up several important angles. (Thanks LangeThorup!)
    • Added 1v1 Arenas
    • Replaced cargo containers with new model for improved performance
    • Visibility improvements in T entrance to A Main (Thanks Slender_CS!)
    • Fixed unwanted/unintuitive wallbang in Mid Shed
    • Subtle color tweaks
    • Various clipping fixes
    • Optimizations
cs go, update

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