CS-GO: Danger Zone replace provides a brand new map, toys and concepts

CS-GO: Danger Zone replace provides a brand new map, toys and concepts

Thanks to a childhood wasted in digital velociraptor combating pits, I’ll by no means not hear the phrases “Danger Zone!” within the chipper but exasperated tones of a struggling 90’s game show jingle singer. I lured you in with a touch of raptor chat, there, however sadly even after the newest replace to Counter-Strike Global Offensive‘s battle royale mode, the dinosaur rely stays at nill.

The new map, jumpy boots, springy mines and respawn system counts, alternatively, have shot proper up. I’ve had a superb (temporary) bouncy time.

The new map, Sorocco, is the principle dealio. I don’t like that it’s drab, washed out and customarily aesthetically bland. I do like that there are attention-grabbing options like huge pits within the floor. And good palm bushes.

More thrilling to me is the brand new perk system. Those sneakers aren’t an merchandise you discover in game, they’re considered one of 4 perks you possibly can select to spawn in with in the beginning. There’s additionally a detailed vary instakill gun, a reusable parachute, and a syringe that provides you a mixed well being and velocity enhance. At the second it’s a bit damaged since you at all times decide the jumpy boots. I haven’t tried the opposite three beginning perk choices and so they might be tactically superior decisions, however they’re not, yunno, jumpy boots. They allow you to go twice as excessive and make a ‘pshhh’ noise.

I haven’t come throughout a Bump Mine but, however I’m trying ahead to the primary time I see one ship an enemy hurling into the sky. You may bounce on them your self, however the update page recommends bringing a parachute. More objects, together with a protect and a gadget that allows you to distant management your drone, are “coming soon”. Here are the patch notes in full.

I’m additionally more than happy to see that Valve have taken two juicy leaves out of Apex Legend’s e-book, and added each a respawn system and rudimentary pinging. I’ve completely no drawback with Valve’s “yeah, I’ll take that” mentality in the direction of such issues. I imply, I wrote this when when I gushed about Danger Zone last year: “It feels like Valve have sat down and taken a good look at problems with other royales, then addressed them through systems that introduce interesting decisions while simultaneously pushing players towards conflict.”

I’m delighted they’re taking a look at different game’s options too.


Source

Read also