Counter-Strike: Global Offensive transforming Negev once more

Valve are once more tinkering with the Negev mild machine gun in Counter-Strike: Global Offensive, looking for its position as a assist weapon. The modifications are comparatively minor on the dimensions of issues, however I’m nonetheless fascinated by the truth that CS has held mainly the identical type for nearly 19 years but the builders are nonetheless tinkering with high quality particulars. Samuel Horti was jolly excited when the preliminary Negev rework in 2017 turned a joke gun right into a murderous bullet beam meant to disclaim areas to enemies, however the devs usually are not fairly pleased with its suppressive fireplace. And so, modifications!

Last yr’s Negev modifications resulted in a weapon which had ineffective accuracy in bursts, however after an preliminary wild spurt would focus into a decent and correct beam of bullets. It was garbage for those who stumbled right into a combat, however nice for holding down fireplace to ward enemies away from sure areas whereas shouting “RRRAAAAAHHHHHHH!”

Or for those who had been a difficult git, like Samuel, you would possibly generally catch individuals off-guard and commit horrendous murders. But clearly, as soon as the preliminary novelty and shock wore off, gamers grew to become extra conscious of the strengths and weaknesses of the gun – making it weaker.

The devs are nonetheless looking for a “supporting role” for the Negev, they defined in last night’s blog post:

“At this level it’s clear that the upside of the weapon isn’t sufficient to compensate for its downsides, so we’re making further changes. The objective hasn’t modified, however the implementation is a bit of totally different.

“First, the excellent news: the Negev is now a bit of cheaper, a burst of a number of bullets is now extra helpful (at quick and medium vary, no less than), and the ‘beam’ begins a bit of sooner.

“The bad news: the Negev now has lower armor penetration (no longer lethal to a helmet) and movement speed has been cut in half while firing; no more moving turrets.”

How will this pan out? We’ll see. The modifications are presently in a public beta build, and are because of hit the primary recreation consumer “in the coming days.”

Source

Counter-Strike: Global Offensive, Hidden Path Entertainment, Valve

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