Core Design founder attests that Tomb Raider was bound for success

Tomb Raider
(Image credit report: Crystal Dynamics)

When the initial Tomb Raider introduced in 1996, gamers were charmed by its large 3D settings, excellent visuals, immersive gameplay, and also, obviously, its leading woman Lara Croft. While the game may look a little harsh around the sides by today’s criteria, there actually had not been anything like it at that time, and also according to Core Design founder Jeremy Heath-Smith, it was constantly predestined for success.

In a meeting included in this month’s Retro Gamer (opens up in brand-new tab), Heath-Smith states, “The way we had the 3D engine, the graphics and level design had never been done before, so people were blown away by that. Secondly, there was this female character bouncing around the screen, shooting dinosaurs and tigers, and everything she shouldn’t have been shooting! That was a recipe for success. It was never going to fail, looking back at it now.”

And as we understand, it was an unquestionable success. It marketed millions, made a wide variety of honors and also transformed Lara Croft right into a social symbol. A follow up adhered to the extremely following year, using boosted visuals, larger and also much more diverse settings, and also the capacity to drive automobiles. “You have so many amazing locations around the world. You could be in Venice […] we could have a snowmobile and a Jeep,” Heath-Smith remembers.

But all that success came with an expense to the group, that were under enormous stress to develop a game that met the initial, with adequate originalities to maintain the idea sensation fresh, and also have it all set for launch the extremely following year in 1997. 

“The turnaround was incredibly fast. People wanted the series to evolve, but they didn’t realise how little time we had,” Heath-Smith clarifies. The annual access proceeded right up till the year 2000 with the launch of Tomb Raider Chronicles prior to the collection made the jump to PS2 and also the workshop started work with the unfortunate The Angel of Darkness, the last Tomb Raider game to be created by Core Design.

The complete meeting attributes in Retro Gamer #145, currently offered in shops and also via Magazines Direct (opens up in brand-new tab).

 

Source: gamesradar.com

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