Cities: Skylines 2 has actually simply endured a rather prolonged hold-up on gaming consoles together with a modification to its computer system demands, and also city contractor followers are afraid regarding what all this suggests for the game’s efficiency.
You’ll still have the ability to grab Cities: Skylines 2 via Steam and also the Microsoft Store – consisting of computer Game Pass – on October 24, yet the PS5 and also Xbox Series X/S variations have actually been postponed to an undefined day in springtime 2024. “The additional time allows us to focus on matching the quality and performance across all platforms,” programmer Colossal Order states in a declaration. “We’ll share more updates on the console release window soon.”
If you have actually currently pre-ordered Cities: Skylines 2 on console, you’ll obtain an automated reimbursement, though the devs claim “it might take a few weeks” for those reimbursements to procedure. You can obtain even more information in an official FAQ.
On top of the console hold-up, the computer system demands have actually likewise been elevated. You can see the complete specifications at the web link over, yet the minimal specifications have actually enhanced from an i7 4790K / Ryzen 5 1600X CPU coupled with a GTX 780 or RX 470 GPU to an i7-6700K / Ryzen 5 2600X coupled with a GTX 970 or equal. The suggested specifications have actually enhanced from an i7-9700K / Ryzen 5 5600X with an RTX 2080 Ti / RX 6800 XT to an i5 12600K / Ryzen 7 5800X with an RTX 3080 or equal.
The devs claim these specifications are for “FHD” – which most likely suggests a 1080p target. “Cities: Skylines 2 is a next-generation title and therefore has certain hardware requirements,” the devs claim of the even more requiring specifications. “The recommended specs were set when the game was still in development. After having done extensive testing with different hardware we made the decision to update the minimum/recommended specs for a better player experience.”
All this information has gamers obtaining anxious regarding the game’s efficiency. “I don’t want to be that guy but my fear from the beginning has been optimization,” one Reddit user states. “Every video I’ve seen from the devs seems to have the game running sub 30 FPS, which is fine, but I assume they’re recording on their super computers. I have a laptop with 2060 and an underpowered CPU and I’m really worried that the game will slow to a chug early on.”
“Although this sucks more for the people on console, we on PC should be worried as well,” another commenter includes. “The recommended specs got raised, and I won’t lie when I fear an unoptimized game.”
“Unoptimized” has actually constantly been a little bit of a filthy word in the pc gaming parlance, because it indicates a level of carelessness that’s normally rather unjust to game designers. One of the a lot more interesting components regarding Cities: Skylines 2 in particular is that it’s going to let you absolutely melt your machine, so the rigorous CPU demands – and also the difficulty obtaining it to operate on gaming consoles – aren’t that shocking. It is, nevertheless, rather wild to see a city-building game with such extreme GPU demands. He’s really hoping the outcomes are rewarding.
Our checklist of the best city-building games has something to hold you over till Cities: Skylines 2 shows up.
Source: gamesradar.com