Thar be monsters ‘ere, sailor. Arr, legend foretells of vessels getting lost in these seas. Crews abandoning all hope. Great, magnificent ships leaving port with a belly full of gold, never to be heard for again. Take it from an ol’ sea canine, child, there be perils aplenty on the early entry waters. A welcome sight certainly, says I, when a ship returns with a haul and a hope to make it out to launch.
Sailor discuss apart, jolly previous submarine-with-your-friends journey We Need To Go Deeper set sail for a full launch this week.
With just a little little bit of Lovers In A Dangerous Spacetime‘s navigational mayhem delivered by means of whimsical Jules Verne-style undersea romps, We Need To Go Deeper appears to be like a riot. You and 1-Three mates don your daftest steampunk hats and moustaches, switching stations in your boat, making certain certain the engines are in verify and inspiring eldrich squid-gods to respect your boundaries.
It’s definitely not something like that, uh… different co-op submarine diving journey Brendan enjoying perishing in, Barotrauma. Not in any respect. Don’t be daft.
You’ll additionally often get out of Das Boot to go looking for treasure by caves and wrecks scattered across the procedurally-generated excessive seas, whereas an AI director works its techno-magic to spoil your adventures. Sounds cracking. There’s a full dive into what’s new with 1.zero over on the game’s Steam announcement.
After drifting the Steam Early Access seas for just a little over two years, builders Deli Interactive have inspected this vessel and decided it’s in a match sufficient state to sail into full launch. There’s the usual particular version artwork ebook and soundtrack deal, which I solely convey up as a result of any of you early risers who picked it up throughout early entry get all that guff free of charge. Lucky you.
We Need To Go Deeper is out now for Windows, Mac, and Linux on Steam at £12/€13/$16. You’ll most likely wish to get a full crew on board earlier than taking the plunge.