Life has turn out to be a bit friendlier in Wargroove, as Chucklefish’s Advance Wars-y technique game at this time launched its keenly-awaited “quality of life patch.” Handy options embrace checkpoints in missions, problem setting adjustments, getting so as to add AI-controller gamers to multiplayer matches, and many little tweaks and fixes. War could also be hell, however that doesn’t imply we must always settle for it being inconvenient.
Wargroove’s new checkpoints sound so much like a quicksave slot, letting us set one–and just one–level a mission that commanders can resume from in the event that they lose. Sure, that’s useful. A brand new problem setting system with many ranges means you may play your approach too, although it can restrict rankings and rewards. And then there’s a load of small useful and welcome adjustments:
- The effectiveness chart on unit information and recruit screens has been reworked to be much more readable and informative
- Skipping battles, captures and cutscenes is now a lot sooner
- Display the S rank necessities on the overview display screen for a mission
- “Exit” has been renamed to “Suspend” to keep away from confusion
Good stuff. See the Wargroove version 1.2.0 patch notes for full particulars.
Wargroove is, like, adequate. It is unashamedly ripping-off the Advance Wars games from Nintendo pocket consoles, however these aren’t (formally) on PC and that is so right here’s this? And, like Advance Wars, it’s deece.
Our boy Brendy stated in his Wargroove evaluate that it “is faithful to not just the spirit but the body of its inspiration, keeping both the pleasures and some pains of the old toy war game, pointedly refusing to change most of the basics, and instead simply adding extra layers: online multiplayer, map editing, a ‘puzzle’ mode. It’s not so much a spiritual successor as it is a full-bodied recreation of the franchise, with skeleton horsemen instead of tanks.”
Which could also be one thing you’re involved in. If so, it’s £16/€17/$20 on Steam and coming to GOG later.